Notes |
(0022914)
neil (administrator)
2013-05-28 22:12
edited on: 2013-05-29 17:01
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You're also wearing an armour of poison resistance. If you were wearing it when the curare hit you, that would explain the lack of identification: resisting the poison is adequately explained by the armour, so the character has no indication that the ring had rPois too.
(Edit: The above is wrong; I thought I remembered code that compared your resistance with and without unknown items, but on inspection all I see is the usual _maybe_id_ring check.)
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(0022916)
jevouse (reporter)
2013-05-29 00:40
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the thing is, i identified it later by drinking a potion of poison while still wearing the armour of poison resistance, so this is inconsistent behaviour. |
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(0022923)
neil (administrator)
2013-05-29 17:02
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On inspection, curare seems to not call _maybe_id_resist(). |
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(0023631)
cjo (reporter)
2013-08-02 21:09
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I'm attaching a patch. I noticed that regular poison needles also do not allow identification of rings of poison resistance, so I added that also. I suspect that someday someone could de-tangle some of the ways that these files pass information around, but that's a more ambitious project. |
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(0023636)
Kate (developer)
2013-08-03 06:18
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Applied, thanks for the patch. |
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