Description |
Commit 630cb13277100dd2dfbdd6881b64086b5580405f changed zombie generation to use depth "correctly." This has made tougher undead generate much, much earlier: hill giant zombies have 75 kills in 0.13-a, which has been around for only a few weeks. They had 91 in 0.12-a which existed for around 8 months, and numbers for 0.10 and 0.11 stable are very similar.
I consider this bad enough to be a severe bug because zombies are among the worst enemies in the game - nearly all of them are slower than you and they have a lot of HP, so there is rarely any danger but they take a very large amount of real time to fight. Furthermore, this is greatly increasing the amount of experience available - an ogre zombie on D:2 is easy to kill unless you are a naga, but likely gives more XP by itself than all of D:1 put together. This seems to throw early-game balance off by quite a bit.
My preferred solution would be to remove zombies, skeletons, and simulacra from random generation entirely since they are such boring enemies, but at the very least, please use a shallower base depth. |