Viewing Issue Simple Details Jump to Notes ] Wiki ] View Advanced ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0006985 [DCSS] Bug Report minor have not tried 2013-04-29 17:27 2013-04-30 08:45
Reporter Mandevil View Status public  
Assigned To mumra
Priority normal Resolution duplicate  
Status resolved   Product Branch 0.13 ancient branch
Summary 0006985: Entered Pandemonium level discontiguous
Description I have arrived on a new Pandemonium level that was not contiguous with the rest of the level and digging was required to get there. This would be game-over in case I had no means of digging and teleportation (not very likely, of course).

Save link:
http://dobrazupa.org/saves/Mandevil-crawl-git-8f4ad9905c-130429-1517.tar.bz2 [^]
Additional Information
Tags No tags attached.
Attached Files png file icon crawl-pan-bug.png [^] (21,917 bytes) 2013-04-29 20:43

- Relationships
duplicate of 0006513resolvedsgrunt disconnected vault level in pan 

-  Notes
(0022498)
Galefury (updater)
2013-04-29 17:49

I don't know what's in the save, but this could always happen if you spawn in a vault or part of a vault that is not connected to the rest of the level (e.g. the wall circle panlord vault, hellion island).
(0022501)
Mandevil (reporter)
2013-04-29 20:27

@Galefury: This was regular room with nothing in it.
(0022502)
Mandevil (reporter)
2013-04-29 20:44

I have uploaded map with marked discontiguous area. The passage in upper left (leading to the NW room) was made with digging.
(0022505)
mumra (developer)
2013-04-30 08:44

The chevron-shaped area in the top-middle is a vault which has caused the disconnect. The layout is layout_grid_maze which is new in trunk. The problem here is that Pan levels might not veto when the exits are disconnected (since the veto assumes that an exit allows inter-level connectivity, of course this doesn't work in Pan; at least, I think that's the case).

In that specific layout (and a few similar ones) I might be able to do more work in checking for a primary vault (assuming it *was* a primary vault) and building around that ensuring connectivity. However the bug here is still that a) vault placement didn't connect the vault and b) the level didn't veto.

In any case I will close this issue since it's a duplicate of 0006513.

- Issue History
Date Modified Username Field Change
2013-04-29 17:27 Mandevil New Issue
2013-04-29 17:49 Galefury Note Added: 0022498
2013-04-29 20:27 Mandevil Note Added: 0022501
2013-04-29 20:43 Mandevil File Added: crawl-pan-bug.png
2013-04-29 20:44 Mandevil Note Added: 0022502
2013-04-30 08:44 mumra Note Added: 0022505
2013-04-30 08:45 mumra Relationship added duplicate of 0006513
2013-04-30 08:45 mumra Status new => resolved
2013-04-30 08:45 mumra Fixed in Branch => 0.13 development branch
2013-04-30 08:45 mumra Resolution open => duplicate
2013-04-30 08:45 mumra Assigned To => mumra


Mantis 1.1.8[^]
Copyright © 2000 - 2009 Mantis Group
Powered by Mantis Bugtracker