Anonymous | Login | 2024-04-18 02:34 CEST |
Main | My View | View Issues | Change Log | Wiki | Tavern | News |
Viewing Issue Simple Details [ Jump to Notes ] [ Wiki ] | [ View Advanced ] [ Issue History ] [ Print ] | ||||||||||||
ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0006985 | [DCSS] Bug Report | minor | have not tried | 2013-04-29 17:27 | 2013-04-30 08:45 | ||||||||
Reporter | Mandevil | View Status | public | ||||||||||
Assigned To | mumra | ||||||||||||
Priority | normal | Resolution | duplicate | ||||||||||
Status | resolved | Product Branch | 0.13 ancient branch | ||||||||||
Summary | 0006985: Entered Pandemonium level discontiguous | ||||||||||||
Description |
I have arrived on a new Pandemonium level that was not contiguous with the rest of the level and digging was required to get there. This would be game-over in case I had no means of digging and teleportation (not very likely, of course). Save link: http://dobrazupa.org/saves/Mandevil-crawl-git-8f4ad9905c-130429-1517.tar.bz2 [^] |
||||||||||||
Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files |
crawl-pan-bug.png [^] (21,917 bytes) 2013-04-29 20:43
|
||||||||||||
|
Relationships | ||||||
|
Notes | |
(0022498) Galefury (updater) 2013-04-29 17:49 |
I don't know what's in the save, but this could always happen if you spawn in a vault or part of a vault that is not connected to the rest of the level (e.g. the wall circle panlord vault, hellion island). |
(0022501) Mandevil (reporter) 2013-04-29 20:27 |
@Galefury: This was regular room with nothing in it. |
(0022502) Mandevil (reporter) 2013-04-29 20:44 |
I have uploaded map with marked discontiguous area. The passage in upper left (leading to the NW room) was made with digging. |
(0022505) mumra (developer) 2013-04-30 08:44 |
The chevron-shaped area in the top-middle is a vault which has caused the disconnect. The layout is layout_grid_maze which is new in trunk. The problem here is that Pan levels might not veto when the exits are disconnected (since the veto assumes that an exit allows inter-level connectivity, of course this doesn't work in Pan; at least, I think that's the case). In that specific layout (and a few similar ones) I might be able to do more work in checking for a primary vault (assuming it *was* a primary vault) and building around that ensuring connectivity. However the bug here is still that a) vault placement didn't connect the vault and b) the level didn't veto. In any case I will close this issue since it's a duplicate of 0006513. |
Mantis 1.1.8[^] Copyright © 2000 - 2009 Mantis Group |