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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0006780 | [DCSS] Bug Report | minor | always | 2013-03-14 13:08 | 2013-03-14 14:35 | ||||||||
Reporter | madreisz | View Status | public | ||||||||||
Assigned To | KiloByte | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.12 ancient branch | ||||||||||
Summary | 0006780: Disjunction wont blink enemies that cannot see you when you are invisible | ||||||||||||
Description |
This is a bug I encountered during a zig on cszo --- I was able to reproduce it offline on 0.12-a0-2696-g5d5c096. It seems that when the player is invisible, enemies without see invisible or sense invisible near the player will not be affected by disjunction. During my zig this situation occurred when two zombies were next to me --- the zombies did not blink while other monsters did. Here is one way to reproduce the bug in wizard mode: - Make a character with disjunction - Create potions of invisibility - Create a monster with sense invisible or see invisible, like a hound - Create a monster without sense invisible or see invisible, like a rat - Drink invis - Cast disjunction. The hound will blink while the rat does not. (If you start glowing the rat will start blinking) |
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Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | 0001-Player-is-not-the-Bugblatter-Beast.patch [^] (2,057 bytes) 2013-03-14 13:58 [Show Content] | ||||||||||||
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