Attached Files |
float.txt [^] (2,321 bytes) 2013-03-02 03:25 [Show Content] [Hide Content]NAME: minmay_rotating_shell
DEPTH: D:16-
WEIGHT: 3
# 27 / 3 items!
KITEM: d = |,|,|,|,|,|,|,|,|
SUBST: A : ABB
SUBST: B : BCC
SUBST: C : CDD
SUBST: D : DEE
SUBST: E : .:100 x:1 v:1 b:1 G:1
SUBST: D : .:100 x v b G:4
SUBST: A : .:100 x v b:20 G:16
SUBST: B : .:100 x v b:40 G:64
SUBST: C : .:100 x v b:80 G:128
SUBST: 0 = 0..
SUBST: 9 = 9..
SUBST: 8 = 8.
MAP
.............
...vvvvvvvvvvv...
...vvv....+...0vvv...
..vvv...vvvv.DD..0vvv..
..vv...vvv..v0.DDD..0vv..
..vv..vvv....vv0..DDD.0vv..
..vv..vv...AA.vvvv0..DD.0vv..
.vv..vv..AAA..+..vvv0.DD.0vv.
..v..vv..AA..9vvv...vv0.DD.0v..
.vv.vv..AA.9vvvvvvv..vv0.DD.vv.
..v..v..AA.9vv.....vv..vv0.D.0v..
.vv.vv.AA.9vv..vvv..vv..vv.DD.vv.
.v..v..A.9vv..vvvvv..vv..v0.D.0v.
.v.vv.AA.vv..vv.+8vv..vv.vv.DD.v.
.v.v..A.9v..vv..v88vv..v..v0.D.v.
.v.v...9vv.vv..vv888vv.vv.vv...v.
.v.v+vvvvv+vv.vvdvvvvv+vv.vv+vvv.
.v.v.vv....vv..vvv8....vv.vv.v0..
.v.v..v9.B.9vv..v..CC.8v..v..v.E.
.v.vv.vv.BB.9vv.+.CC.8vv.vv.vv.E.
.v..v..v9.BB.9vvv.C.8vv..v..v0.E.
.vv.vv.vv9.BB.9vv..8vv..vv.vv.EE.
..v..v..vv9.BB.9v.8vv..vv..v0.E..
.vv.vv..vv9.BB.vvvv..vv..vv.EE..
..v..vv..vv9...vv...vv..vv0.E...
.vv..vv..vvv9.+..vvv..vv0.EE...
..vv..vv...vvvvvvv...vv0.EE....
..vv..vvv...vvv...vvv0.EE.....
..vv...vvv.....vvv0..EE......
..vvv...vvvvvvv0..EEE.......
...vvv....+....EEE.........
...vvvvvv.EEEE...........
.......................
ENDMAP
NAME: minmay_hidden_floor
DEPTH: D:12-
SUBST: 9 = 9999., 8 = 8888.
MAP
@
cccccnccccc
c.........c
c.ccc9ccc.c
c.c8ncn8c.c
c.cn***nc.c
@.9c*.*c9.n@
cncn***nc.c
c.=8ncn8c.c
c.ccc9ccc.c
c.........c
cccccnccccc
@
ENDMAP
NAME: minmay_multi_spiral
SHUFFLE: AC
DEPTH: D:16-
SUBST: A : ., C : x
SUBST: x : xcvb
SUBST: 8 = . 0:1 9:1 8:1
MAP
......
@CCCC.. xxxxxx
xxx....AAACC.. x||||xxx
xx88AAAA..AACC. xAAAA88xx
xx8AAACCAAA.AAC..xCCCAAA8xx
x8AACCCCCCAA.ACC8x||CCCAA8x
xx8ACC8888CCA.AAC8xx888CCA8xx
x8AAC88xx88CAA.AC8xxxx88CAA8x
x8ACC8xxxx8CCA.AC88xbxx8CCA8x
x8ACC8xxbx88CA.ACC8xxxx8CCA8x
x8AAC88xxxx8CA.AAC88xx88CAA8x
xx8ACC888xx8CAA.ACC8888CCA8xx
x8AACCC||x8CCA.AACCCCCCAA8x
xx8AAACCCx..CAA.AAACCAAA8xx
xx88AAAAx .CCAA..AAAA88xx
xxx||||x ..CCAAA....xxx
xxxxxx ..CCCC.
.....@
ENDMAP
mini_monsters.txt [^] (4,117 bytes) 2013-03-02 03:25 [Show Content] [Hide Content]NAME: minmay_close_crescents
DEPTH: D:1-4
SUBST: 0 = 0.
MAP
.........
..xxxx..x..
.xx00xx.xx.
.x0..%x.0x.
.x0.x%..0x.
.xx.xx00xx.
..x..xxxx..
.........
ENDMAP
NAME: minmay_cut_off
DEPTH: D:1-4
SUBST: 0 = 0.
MAP
.
..
.x.
.x..
.x0x.
.x0xx.
.x0%xx.
.xxxxxx.
.xx%0x.
.xx0x.
.x0x.
..x.
.x.
..
.
ENDMAP
NAME: minmay_cupped
DEPTH: D:1-4
SUBST: 0 = 0.
MAP
..........
.xxx...xx.
.x%xx..xx.
.xx%xx.0x.
..xx...0x.
...x..0xx.
.....0xxx.
.xx00xxx..
.xxxxxx...
.........
ENDMAP
NAME: minmay_unequal
DEPTH: D:1-4
SUBST: 0 = 0.
MAP
........
.xxx......
...xxx....
....0xxx...
....0.%xxx.
....0xxx...
...xxx.....
.xxx...xxx.
.....xxx...
...xxx0....
.xxx%.0....
...xxx0....
....xxx...
......xxx.
........
ENDMAP
NAME: minmay_box_of_dots
DEPTH: D:1-4
SUBST: 0 = 0., + : +.
MAP
.........
..xxx+xxx..
.xx.....xx.
.x.0x0x0.x.
.+.x%x%x.+.
.x.0x0x0.x.
.xx.....xx.
..xxx+xxx..
.........
ENDMAP
NAME: minmay_quantized
DEPTH: D:1-4
SUBST: 0 = 0.
MAP
.....
.xxx.
...x%x...
.xxx.xxx.
...x0.0.0x...
.xxx.xxx.xxx.
....0xxx0.%x.
.xxx.xxx.xxx.
...x0.0.0x...
.xxx.xxx.
...x%x...
.xxx.
.....
ENDMAP
NAME: minmay_ruptured
DEPTH: D:1-4
SUBST: 0 = 0.
MAP
..................
...xx.xx.....xx.xx..
.xxx.x.xx.x.xx.x.xx.
.x%..x000xxx000x.%x.
.xxx.x.xx.x.xx.x.xx.
...xx.xx.....xx.xx..
..................
ENDMAP
NAME: minmay_bisected
DEPTH: D:1-4
SUBST: 0 = 0.
MAP
.....
.xxx..
.x%xx..
.xx0x...
..xx00...
...00xx..
...x0xx.
..xx%x.
..xxx.
.....
ENDMAP
NAME: minmay_distorted
DEPTH: D:1-4
SUBST: 0 = 0.
MAP
...
.......
.xxxxx.
..x.0.x..
.x0%0x...
..x.0.x..
.xxxxx.
.......
...
ENDMAP
NAME: minmay_vboxes
DEPTH: D:1-4
SUBST: 0 = 0.
MAP
..... .....
.xxx.. ..xxx.
.x%x... ...x%x.
.xx.xx.. ..xx.xx.
...x0x... ...x0x...
..xx.xx...xx.xx..
...x0x...x0x...
..xx0xxx0xx..
...x000x...
..x000x..
.x%%%x.
.xxxxx.
.......
ENDMAP
NAME: minmay_surrounded
DEPTH: D:1-4
SUBST: 0 = 0.
MAP
.........
.x0xxx0x.
.0.....0.
.x.mmm.x.
.x.m*m.x.
.x.mmm.x.
.0.....0.
.x0xxx0x.
.........
ENDMAP
NAME: minmay_shallow_snake_nest
# deeper depths already have snake vaults
DEPTH: D:1-3
: if you.absdepth() > 1 then
MONS: ball python / nothing w:20, adder
: else
MONS: ball python / nothing w:50, adder
: end
MONS: plant / nothing, fungus / nothing
SUBST: " = xxx3, ' = xx..13, 1 = 1 3:1
SHUFFLE: 3334
MAP
xxxxxxx
xx"""""xx
x""1'1""x
x"1'2'1"x
x"'111'"x
x"1'1'1"x
xx"'1'"xx
xx"@"xx
ENDMAP
NAME: minmay_lizard_king
DEPTH: D:1-13
MONS: giant newt, giant gecko, iguana, crocodile, basilisk, plant
SUBST: 6 = 61, 1 = 1.
: if you.absdepth() > 9 then
SUBST: 1 = 433221
: elseif you.absdepth() > 6 then
SUBST: 5 = 4, 1 = 32211
: elseif you.absdepth() > 3 then
SUBST: 5 = 3, 1 = 21
: else
SUBST: 5 = 2
: end
MAP
xxxxxx
xxx6116x
x561661xx
xx166166x
x666616x
xxxxx6@
ENDMAP
NAME: minmay_joined_circles
DEPTH: D:2-
NSUBST: ? = 1:+ / *:?
SUBST: ? = +xxx
SUBST: x : x:50 cvbnm
SHUFFLE: ABC
SUBST: A = 0....%, B = 0.%, C = 0%
MAP
.....
..xxx..
.xxCxx.
.?CCCx.
.xxCxx....
....x+xxx?x..
.xxxxx.xxBBxx.
.xxAAA+x+BBBBx.
.xAAAAAxxBBBBx.
.xAAAAAxxxBBxx.
.xAAAAA?.xxxx..
.xxAAAxx......
.xxxxx.
.....
ENDMAP
NAME: minmay_diamond_spiral
DEPTH: D:8-
SUBST: ? = .G+m
SHUFFLE: xcvb / mnnn
MAP
.
.x.
..xx.
.x..xx.
.xxx..xx.
.xx8xx..xx.
.xx...xx..xx.
.xx..x..xx..xx.
.xx..xxx..xx..xx.
.xx..xx|xx..xx..xx.
.xx8.xx|..?..|xx.8xx.
.xx..xx..xx|xx..xx.
.xx..xx..xxx..xx.
.xx..xx..x..xx.
.xx..xx...xx.
.xx..xx8xx.
.xx..xxx.
.xx..x.
.xx..
.x.
.
ENDMAP
NAME: minmay_radiant
DEPTH: D:8-
SUBST: 8 = 888.
SUBST: x : xcvbnm G:1
MAP
..........
....xxxxx.....
..xxx..........
..x......xxxx...
.xx.........xx..
.x...xxx.....x..
.x...x8..xx..x...
.x...x.|.8x..x...
.x......|......x.
...x..x8.|.x...x.
...x..xx..8x...x.
..x.....xxx...x.
..xx.........xx.
...xxxx......x..
...........xxx..
.......xxxxx....
..........
ENDMAP
large.txt [^] (6,891 bytes) 2013-03-02 03:25 [Show Content] [Hide Content]NAME: minmay_tri_stars
ORIENT: north
DEPTH: D:12-18
SUBST: x : xvb
MONS: wizard w:400 / deep elf mage w:50 / orc wizard / deep elf conjurer / \
deep elf summoner / orc sorcerer / ogre mage / nothing w:500
ITEM: any book / any jewellery / any wand / any misc w:3 / \
any magical staff w:3 / any randart weapon w:3 / \
any randart armour w:3 / any rod w:3
KPROP: d = no_rtele_into
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xx.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.xx
x...................................................................x
xx........x....xx......xx1..................xx.........xx..........xx
x........xx....xxx......xxxxxx.............xx..........xxx..........x
xx......1xx....xxxx......xxxx............1xxx...........xxx1..xxxx.xx
x.....xxxxx.....xxxx......x1...........xxmxx.........xx..xxmxxxxxx..x
xx...xxxxxx1....xxxx.....xx..........xxxxdm1........xxx..1mdmxxx...xx
x.........xx.....xxxx1...xx............1mxxx........xxx...xxx1......x
xx.........x.....xxxxmx1..................xxx......xxxx...xx.......xx
x..xx............1xxxmxxxxxxxx.............xx......xxx...xxx........x
xx..xxx......xxx..mmdxxxxxxxxxx........xx...x.....xxxx...xxx.......xx
x....xxxx1xxxxx..1xxxmxxxxxxxx.......xxxx.........xxxx...xx.........x
xx....xxxmxxxx...xxxxmx1............xxxx.........xxxxx...xx........xx
x......xmdmxx....xxxx1............1xxxx.........1xxxx...............x
xx.....1xxx1....xxxx.....xxxxxxxxxmxxxx......xxxxmxxx..............xx
x.......xxx.....xxxx......xxxxxxxxmxxx....xxxxxxxxdmm1..........x...x
xx......xxx....xxxx....x....xxxxxxdmm1..xxxxxxxxxmxxxx........1xx..xx
x.......xxx....xxx....xx......1xxmxxx...xxxxxxxxxmxxxxx...xxxxxx....x
xx......xx.....xx.....xx........1xxxx.....xxx1...1xxxxxx...xxxxx...xx
x.......xx.....x.....1xx.........xxxx..............xxxxx.....1xx....x
xx.......x..........xxxx1.........xxx...............xxxxx.....xx...xx
x.................xxxxxxx.........xxxx...............xxxx......x....x
xx....................1xxx.........xxx.................xxx.........xx
x........................x.........xxx..................xx..........x
xx..................................xx.............................xx
x...................................................................x
xx.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.xx
ENDMAP
NAME: minmay_three_patterns
ORIENT: north
DEPTH: D:16-
SUBST: x : x:7 c:1 b:1 v:1
SUBST: 9 = 9., 8 = 8...
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x*9xxx*9.xxxxx...xxxxxxx.......xx.......xx..xxx.x....x.xx...x9....x99x
x9..xxx9..xxx.....xxxxx...x....xx..xxx..xx..xxx........xx...x9.x.....x
xx...xxx...x...x...xxx..x8x8x......xxx......xxx...xx........xx.xxxxx.x
xxx...xxx.....xxx...x..xxxxxxx.....xxx.x..........xx..x...x....x*9...x
xxxx...xxx...xxx.......8x***x8..xx...........xx......xx8x8xx...x*9x..x
x*xxx...x...xxx...x...xxx***xxx.xx.x....xxx..xx.xxx.xxxxxxxxx..xxxx..x
x99xxx.....xxx...xxx...8x***+........xx.xxx.....xxx...+***x8..9x.....x
x...xxx...xxx.....xxx..xxxxxxx...xxx.xx.xxx.x...xxx..xx***xx..9x.xxxxx
xx...x...xxx...x...xxx..x8x8x....xxx.................8x***x8...x.....x
xxx.....xxx...xxx...xxx...x...xx.xxx..x......xxx.x..xxxxxxxxx..x99x..x
xxxx...xxx...xxx.....xxx......xx.........xx..xxx.....xx8x8xx...xxxxx.x
xxx...xxx9..xxx9..x..9xxx...x........xx..xx..xxx..xx..x...x....**x...x
xx...xxx*9.xxx*9.xxx.9*xxx.......x...xx...........xx.........99**x...x
x@..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@..x
ENDMAP
NAME: minmay_broken_ring
ORIENT: northwest
DEPTH: D:16-
SHUFFLE: |*
SUBST: y : z:50 .:50 xcvbn8GTUVY
SUBST: z : c:30 v:12 b:7 n:1
SUBST: 9 = 9., 8 = 8.
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxx....9....xxxxxxxxx
xxxxxxxx.....y.......xxxxxx
xxxxxxx......9.........xxxx
xxxxxx...zzzzzzzzz......xxx
xxxxx....z*******zzz....xxx
xxxx.....zzzzzzzz..zz....xx
xxx....8.........zz8zz...xx
xx...........8....zz.z...xx
x...zzz..8.......8.z.zz...x
x...z|z....zznzz....z.z...x
x...z|z...zz...zz...z.z...x
x...z|z...z.....z...z.z...x
x9y9z|z.8.n..}..n.8.z.z9y9x
x...z|z...z.....z...z.z...x
x...z|z...zz...zz...z.z...x
x...z|z....zznzz....z.z...x
x...zz.z.8.......8.z.zz...x
xx...z.zz....8....zz.z....x
xx...zz8zz.......zz8zz....x
xx....zz..zzzzzzz..zz.....x
xxx....zzz.......zzz......x
xxx......zzzzzzzzz........x
xxxx.........9............x
xxxxxx.......y............x
xxxxxxxxx....9............x
xxxxxxxxxxxxxxxxxxxxxxxxx@x
ENDMAP
NAME: minmay_fractal_lines_corner
ORIENT: northwest
DEPTH: D:16-
SUBST: z : xcvb
SUBST: 8 = 888.
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxx
x...........................
x...........................
x..zz........zz.........zz..
x..zzz......zzz........zzz..
x...zzz8..8zzz........zzz...
x....zzz||zzz........zzz...
x....8zzzzzz8.......zzz...
x.....|zzzz|.......zzz...
x.....|zzzz|......zzz...
x....8zzzzzz8...8zzz...
x....zzz||zzz...zzz...
x...zzz8..8zzz|zzz...
x..zzz......zzzzz...
x..zz.......|zzz...
x...........zzz...
x.........8zzz...
x.........zzz...
x........zzz...
x.......zzz...
x......zzz...
x.....zzz...
x....zzz...
x...zzz...
x..zzz...
x..zz...
x......
x.....
ENDMAP
NAME: minmay_stepped
ORIENT: northwest
DEPTH: D:12-
SUBST: z : xcvb
SUBST: 9 = 9...
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxx
x..........................
x..........................
x..zz99zzz99zzz99zzz99zzz..
x..z...z....z....z....z....
x..9.|.z....z....z....z....
x..9..zz99zzz99zzz99zzz..
x..zzzz...z....z....z....
x..z..9.|.z....z....z....
x..z..9..zz99zzz99zzz..
x..9..zzzz...z....z....
x..9..z..9.|.z....z....
x..zzzz..9..zz99zzz..
x..z..9..zzzz...z....
x..z..9..z..9.|.z....
x..9..zzzz..9..zz..
x..9..z..9..zzzz...
x..zzzz..9..z......
x..z..9..zzzz.....
x..z..9..z.....
x..9..zzzz.....
x..9..z.....
x..zzzz.....
x..z.....
x..z.....
x.....
x.....
ENDMAP
NAME: minmay_outward_triangles
ORIENT: northwest
DEPTH: D:12-
SUBST: z : xcvb
SUBST: 9 = 9.
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxx
x..........................
x..........................
x..zzz.9.9.zzzzzz.9.9.zzz..
x..zz......zzzzz......zz...
x..z.**....zzzz.......z....
x....**....zzz............
x..9...zzz.zz.....zzz....
x......zz8.z......zz....
x..9...z8**.......z....
x........**...........
x..zzzzzz..zzzzzz....
x..zzzzz...zzzzz....
x..zzzz....zzzz....
x..zzz.....zzz....
x..zz......zz....
x..z.......z....
x..............
x..9...zzz....
x......zz....
x..9...z....
x..........
x..zzz....
x..zz....
x..z....
x......
x.....
ENDMAP
NAME: minmay_wizard_corner
ORIENT: southeast
DEPTH: D:12-18
KMONS: 1 = wizard / nothing w:140
KMONS: * = wizard / nothing
KITEM: * = *
MAP
.........x
..........x+x
...........+bx
..x+x+xxxxx+x+x
..x1xb1bxb1bx1x
..x1x1b1x1b1x1x
...xb+b1b+b1b+bx
...xxxxx+x+xxxxx
...xb1b+bx1xb1bx
...x1b1x+x1x1b1x
...xb1b+b+b+b1bx
...x+xxxxx+x+xxx
...+b1bxb1bx***x
.x+x1b1x1b1x***x
.+bxb1b+b1bx***x
xxxxxxxxxxxxxxxx
ENDMAP
large_fix.txt [^] (6,891 bytes) 2013-03-02 03:39 [Show Content] [Hide Content]NAME: minmay_tri_stars
ORIENT: north
DEPTH: D:12-18
SUBST: x : xvb
MONS: wizard w:400 / deep elf mage w:50 / orc wizard / deep elf conjurer / \
deep elf summoner / orc sorcerer / ogre mage / nothing w:500
ITEM: any book / any jewellery / any wand / any misc w:3 / \
any magical staff w:3 / any randart weapon w:3 / \
any randart armour w:3 / any rod w:3
KPROP: d = no_rtele_into
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xx.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.xx
x...................................................................x
xx........x....xx......xx1..................xx.........xx..........xx
x........xx....xxx......xxxxxx.............xx..........xxx..........x
xx......1xx....xxxx......xxxx............1xxx...........xxx1..xxxx.xx
x.....xxxxx.....xxxx......x1...........xxmxx.........xx..xxmxxxxxx..x
xx...xxxxxx1....xxxx.....xx..........xxxxdm1........xxx..1mdmxxx...xx
x.........xx.....xxxx1...xx............1mxxx........xxx...xxx1......x
xx.........x.....xxxxmx1..................xxx......xxxx...xx.......xx
x..xx............1xxxmxxxxxxxx.............xx......xxx...xxx........x
xx..xxx......xxx..mmdxxxxxxxxxx........xx...x.....xxxx...xxx.......xx
x....xxxx1xxxxx..1xxxmxxxxxxxx.......xxxx.........xxxx...xx.........x
xx....xxxmxxxx...xxxxmx1............xxxx.........xxxxx...xx........xx
x......xmdmxx....xxxx1............1xxxx.........1xxxx...............x
xx.....1xxx1....xxxx.....xxxxxxxxxmxxxx......xxxxmxxx..............xx
x.......xxx.....xxxx......xxxxxxxxmxxx....xxxxxxxxdmm1..........x...x
xx......xxx....xxxx....x....xxxxxxdmm1..xxxxxxxxxmxxxx........1xx..xx
x.......xxx....xxx....xx......1xxmxxx...xxxxxxxxxmxxxxx...xxxxxx....x
xx......xx.....xx.....xx........1xxxx.....xxx1...1xxxxxx...xxxxx...xx
x.......xx.....x.....1xx.........xxxx..............xxxxx.....1xx....x
xx.......x..........xxxx1.........xxx...............xxxxx.....xx...xx
x.................xxxxxxx.........xxxx...............xxxx......x....x
xx....................1xxx.........xxx.................xxx.........xx
x........................x.........xxx..................xx..........x
xx..................................xx.............................xx
x...................................................................x
xx.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.xx
ENDMAP
NAME: minmay_three_patterns
ORIENT: north
DEPTH: D:16-
SUBST: x : x:7 c:1 b:1 v:1
SUBST: 9 = 9., 8 = 8...
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x*9xxx*9.xxxxx...xxxxxxx.......xx.......xx..xxx.x....x.xx...x9....x99x
x9..xxx9..xxx.....xxxxx...x....xx..xxx..xx..xxx........xx...x9.x.....x
xx...xxx...x...x...xxx..x8x8x......xxx......xxx...xx........xx.xxxxx.x
xxx...xxx.....xxx...x..xxxxxxx.....xxx.x..........xx..x...x....x*9...x
xxxx...xxx...xxx.......8x***x8..xx...........xx......xx8x8xx...x*9x..x
x*xxx...x...xxx...x...xxx***xxx.xx.x....xxx..xx.xxx.xxxxxxxxx..xxxx..x
x99xxx.....xxx...xxx...8x***+........xx.xxx.....xxx...+***x8..9x.....x
x...xxx...xxx.....xxx..xxxxxxx...xxx.xx.xxx.x...xxx..xx***xx..9x.xxxxx
xx...x...xxx...x...xxx..x8x8x....xxx.................8x***x8...x.....x
xxx.....xxx...xxx...xxx...x...xx.xxx..x......xxx.x..xxxxxxxxx..x99x..x
xxxx...xxx...xxx.....xxx......xx.........xx..xxx.....xx8x8xx...xxxxx.x
xxx...xxx9..xxx9..x..9xxx...x........xx..xx..xxx..xx..x...x....**x...x
xx...xxx*9.xxx*9.xxx.9*xxx.......x...xx...........xx.........99**x...x
x@..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@..x
ENDMAP
NAME: minmay_broken_ring
ORIENT: northwest
DEPTH: D:16-
SHUFFLE: |*
SUBST: y : z:50 .:50 xcvbn8GTUVY
SUBST: z : c:30 v:12 b:7 n:1
SUBST: 9 = 9., 8 = 8.
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxx....9....xxxxxxxxx
xxxxxxxx.....y.......xxxxxx
xxxxxxx......9.........xxxx
xxxxxx...zzzzzzzzz......xxx
xxxxx....z*******zzz....xxx
xxxx.....zzzzzzzz..zz....xx
xxx....8.........zz8zz...xx
xx...........8....zz.z...xx
x...zzz..8.......8.z.zz...x
x...z|z....zznzz....z.z...x
x...z|z...zz...zz...z.z...x
x...z|z...z.>.<.z...z.z...x
x9y9z|z.8.n..)..n.8.z.z9y9x
x...z|z...z.<.>.z...z.z...x
x...z|z...zz...zz...z.z...x
x...z|z....zznzz....z.z...x
x...zz.z.8.......8.z.zz...x
xx...z.zz....8....zz.z....x
xx...zz8zz.......zz8zz....x
xx....zz..zzzzzzz..zz.....x
xxx....zzz.......zzz......x
xxx......zzzzzzzzz........x
xxxx.........9............x
xxxxxx.......y............x
xxxxxxxxx....9............x
xxxxxxxxxxxxxxxxxxxxxxxxx@x
ENDMAP
NAME: minmay_fractal_lines_corner
ORIENT: northwest
DEPTH: D:16-
SUBST: z : xcvb
SUBST: 8 = 888.
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxx
x...........................
x...........................
x..zz........zz.........zz..
x..zzz......zzz........zzz..
x...zzz8..8zzz........zzz...
x....zzz||zzz........zzz...
x....8zzzzzz8.......zzz...
x.....|zzzz|.......zzz...
x.....|zzzz|......zzz...
x....8zzzzzz8...8zzz...
x....zzz||zzz...zzz...
x...zzz8..8zzz|zzz...
x..zzz......zzzzz...
x..zz.......|zzz...
x...........zzz...
x.........8zzz...
x.........zzz...
x........zzz...
x.......zzz...
x......zzz...
x.....zzz...
x....zzz...
x...zzz...
x..zzz...
x..zz...
x......
x.....
ENDMAP
NAME: minmay_stepped
ORIENT: northwest
DEPTH: D:12-
SUBST: z : xcvb
SUBST: 9 = 9...
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxx
x..........................
x..........................
x..zz99zzz99zzz99zzz99zzz..
x..z...z....z....z....z....
x..9.|.z....z....z....z....
x..9..zz99zzz99zzz99zzz..
x..zzzz...z....z....z....
x..z..9.|.z....z....z....
x..z..9..zz99zzz99zzz..
x..9..zzzz...z....z....
x..9..z..9.|.z....z....
x..zzzz..9..zz99zzz..
x..z..9..zzzz...z....
x..z..9..z..9.|.z....
x..9..zzzz..9..zz..
x..9..z..9..zzzz...
x..zzzz..9..z......
x..z..9..zzzz.....
x..z..9..z.....
x..9..zzzz.....
x..9..z.....
x..zzzz.....
x..z.....
x..z.....
x.....
x.....
ENDMAP
NAME: minmay_outward_triangles
ORIENT: northwest
DEPTH: D:12-
SUBST: z : xcvb
SUBST: 9 = 9.
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxx
x..........................
x..........................
x..zzz.9.9.zzzzzz.9.9.zzz..
x..zz......zzzzz......zz...
x..z.**....zzzz.......z....
x....**....zzz............
x..9...zzz.zz.....zzz....
x......zz8.z......zz....
x..9...z8**.......z....
x........**...........
x..zzzzzz..zzzzzz....
x..zzzzz...zzzzz....
x..zzzz....zzzz....
x..zzz.....zzz....
x..zz......zz....
x..z.......z....
x..............
x..9...zzz....
x......zz....
x..9...z....
x..........
x..zzz....
x..zz....
x..z....
x......
x.....
ENDMAP
NAME: minmay_wizard_corner
ORIENT: southeast
DEPTH: D:12-18
KMONS: 1 = wizard / nothing w:140
KMONS: * = wizard / nothing
KITEM: * = *
MAP
.........x
..........x+x
...........+bx
..x+x+xxxxx+x+x
..x1xb1bxb1bx1x
..x1x1b1x1b1x1x
...xb+b1b+b1b+bx
...xxxxx+x+xxxxx
...xb1b+bx1xb1bx
...x1b1x+x1x1b1x
...xb1b+b+b+b1bx
...x+xxxxx+x+xxx
...+b1bxb1bx***x
.x+x1b1x1b1x***x
.+bxb1b+b1bx***x
xxxxxxxxxxxxxxxx
ENDMAP
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