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ID Category Severity Reproducibility Date Submitted Last Update
0006658 [DCSS] Patches minor N/A 2013-02-18 02:22 2013-02-24 04:08
Reporter Claws View Status public  
Assigned To elliptic
Priority normal Resolution done  
Status resolved   Product Branch 0.12 ancient branch
Summary 0006658: [Patch] Special room revisions, later form buffs.
Description "Ideally, a special room has a few major dangers and a mass of thematic monsters
working together for attrition and careful play but enabling the inevitable
retreat and leaving a section of the floor consciously, naturally dangerous.
To these ends, key changes were made to currently potentially boring vaults:
 * Enable special rooms for many more layouts, lower default chance,
   simplified weights, cut off boring vaults by depth. This lets special rooms
   spawn (again) in Orc, Spider, Slime, Vaults, all non-end floors of the Hells.
 * Special rooms now have no door. This removes a few flavour concerns
   as well as autoexplore traps in shape recognition, and increases threat
   (through emphasizing how large groups of monsters "spill out").
 * Room by room buffs avoid homogenous boring masses of enemies for their depth
   and give minor rewards, alongside a lowered likelyhood of higher numbers.

On a case-by-case basis:
 * New special room type: mythical zoos, using standard high-fantasy beasts.
   They emphasize much depth-adjusting weighting and monster choice synergy.
 * Kobold rooms can have kobold demonologists at lower levels.
 * Orc rooms have a little gold, a boss orc, and get much harder faster.
 * Bee rooms are cut from late D, place in Spider with ruined walls,
   are rarer. Patrolling behaviour is removed to enable better swarming.
 * Morgue rooms have redone sets, especially noticable in Hells, and corpses
   to animate. Plus, Hells versions usually contain a staircase.
 * Jelly rooms can spawn on Lair:8, in Slime, and have a few less oozes/jellies.
 * No special rooms in Snake, they were only enabled due to boring layouts.

TODO:
 * layout_cocytus should use the spotty level vault connector in general.
 * Rooms look bad in layout(_chaotic)_city and are thus currently missing in
   in Dis. City layouts should subvault in special rooms, like in layout_roguey."
Additional Information
Tags No tags attached.
Attached Files ? file icon 0001-Special-room-revisions-later-form-buffs.patch [^] (18,451 bytes) 2013-02-18 02:22 [Show Content]

- Relationships

-  Notes
(0021140)
elliptic (developer)
2013-02-24 04:08

Applied to trunk (with a few very minor alterations discussed in IRC), thanks!

- Issue History
Date Modified Username Field Change
2013-02-18 02:22 Claws New Issue
2013-02-18 02:22 Claws File Added: 0001-Special-room-revisions-later-form-buffs.patch
2013-02-24 04:08 elliptic Note Added: 0021140
2013-02-24 04:08 elliptic Status new => resolved
2013-02-24 04:08 elliptic Fixed in Branch => 0.12 development branch
2013-02-24 04:08 elliptic Resolution open => done
2013-02-24 04:08 elliptic Assigned To => elliptic


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