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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0006629 | [DCSS] Bug Report | minor | have not tried | 2013-02-11 12:15 | 2013-03-29 05:45 | ||||||||
Reporter | absolutego | View Status | public | ||||||||||
Assigned To | mumra | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.12 ancient branch | ||||||||||
Summary | 0006629: Swamp has unconnected bubbles | ||||||||||||
Description |
I teleported into this: 77 777~...~~~~~.7777 ...7.~~[...7 ~{7777....77 7 ~7 777777 777 77~77 77~~~7 77~~@77 7~7777 777 |
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Tags | No tags attached. | ||||||||||||
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Notes | |
(0021945) mumra (developer) 2013-03-29 05:45 |
Fixed in trunk. The level generator now fills in any disconnected areas (including pockets of deep water which could tele trap swimming/flying players). There is still an extremely rare case where a tiny deep water pocket can be generated after a vault breaks connectivity (because vault placement is hard-coded to do some mangrove filling in Swamp after each vault placement, however it doesn't know that deep water is a problem). This is partly related to 0005786 since improvements to _process_disconnected_zones and vault placement could take deep water traps into account. |
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