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ID Category Severity Reproducibility Date Submitted Last Update
0006616 [DCSS] Bug Report crash sometimes 2013-02-09 04:05 2013-09-29 22:03
Reporter aaronjer View Status public  
Assigned To neil
Priority normal Resolution done  
Status resolved   Product Branch 0.12 ancient branch
Summary 0006616: Crash on selecting weapon with acquirement
Description Observed Behavior:
The game crashed when attempting to select the weapon option using a scroll of acquirement.

Steps to Reproduce:
1. Start the game with any character.
2. During gameplay, press & > a > a
3. Repeat step 2.

Frequency:
Once during normal gameplay.
Reproduced once each after ~ 100 tries on two separate machines using wizard mode.

OS:
PC 1: Windows 7
PC 2: Windows 7

Notes:
The title did not produce a crash log any of the times this issue occurred.
Additional Information
Tags No tags attached.
Attached Files

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-  Notes
(0020981)
aaronjer (reporter)
2013-02-09 04:09
edited on: 2013-02-09 19:54

Uhhh... thats supposed to be approximately 100, not whatever Note: 0000100 is.

[Fixed by adding a space to prevent the automatic linking -neil]

(0020982)
aaronjer (reporter)
2013-02-09 04:10

Also, this issue has not occurred when using acquirement with other item types.
(0022196)
mumra (developer)
2013-04-08 19:58

After doing &aa and then pressing ` an inordinate amount of times (way more than 100; I was holding it down for some time) the game started reporting "Infinite lua loop detected, aborting."

Perhaps this had something to do with standing on top of a ridiculous stack of weapons.

However I wasn't able to cause a crash, and since this is a situation that can't possibly happen in a normal game maybe there's nothing we need to do.
(0022206)
aaronjer (reporter)
2013-04-08 20:56

I started reproducing it in wizard mode *because* it happened once during normal gameplay. No massive stack of weapons or anything. It's entirely possible that crashes in wizard mode were affected by the weapon stack and unrelated to the normal gameplay one, but its pretty much impossible to check in normal gameplay. :(
(0022208)
mumra (developer)
2013-04-08 21:39

Maybe the Lua error I'm seeing is a separate thing to do with the huge stack.

However I can't reproduce a crash after hundreds of times acquiring, at least not in local console on Windows 8.

Can you attach a copy of your save where it happens, in case this is e.g. related to a particular race/class combo?
(0022695)
sgrunt (administrator)
2013-05-18 22:19

I theorise this was fixed by the changes I made in 0.13-a0-744-gd329f00, but without knowing more about the circumstances in which this crash occurred, I don't know for sure.
(0022699)
neil (administrator)
2013-05-19 02:31

Might this one be related? Looks like the "don't give holy to undead or DS" loop is going infinite. Perhaps a blessed weapon was chosen as the weapon type somehow?

http://dobrazupa.org/morgue/mamga/crash-mamga-20130518-040305.txt [^]
(0022700)
sgrunt (administrator)
2013-05-19 02:31

The "holy to undead or DS" bit is definitely fixed now, which is why I'm inquiring further here.
(0024115)
neil (administrator)
2013-09-29 22:03

This is probably solved, closing. Reopen with new crash log and backtrace if it happens with 0.13 or up.

- Issue History
Date Modified Username Field Change
2013-02-09 04:05 aaronjer New Issue
2013-02-09 04:09 aaronjer Note Added: 0020981
2013-02-09 04:10 aaronjer Note Added: 0020982
2013-02-09 19:53 neil Description Updated
2013-02-09 19:54 neil Note Edited: 0020981
2013-04-08 19:58 mumra Note Added: 0022196
2013-04-08 20:56 aaronjer Note Added: 0022206
2013-04-08 21:39 mumra Note Added: 0022208
2013-05-18 22:19 sgrunt Note Added: 0022695
2013-05-19 02:31 neil Note Added: 0022699
2013-05-19 02:31 sgrunt Note Added: 0022700
2013-09-29 22:03 neil Note Added: 0024115
2013-09-29 22:03 neil Status new => resolved
2013-09-29 22:03 neil Fixed in Branch => 0.13 development branch
2013-09-29 22:03 neil Resolution open => done
2013-09-29 22:03 neil Assigned To => neil


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