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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0006513||[DCSS] Bug Report||minor||have not tried||2013-01-10 20:27||2013-05-24 04:44|
|Status||resolved||Product Branch||0.12 ancient branch|
|Summary||0006513: disconnected vault level in pan|
there was a pandemonium level I popped into. quick panlord and rune, cool... except it was disconnected from the rest of the level! I havent seen anything in pan like this so I dont think its intentional to have a disconnected vault like this
|Tags||No tags attached.|
|I just got a disconnected discopan: http://crawl.develz.org/saves/dumps/MarvinPA-c64b59a-130311-1845.tar.bz2 [^]|
edited on: 2013-03-13 21:51
AOL. Been there twice in the last several months, it was disconnected both times. I still have the save too :p
I think Pan is a slightly different issue to some connectivity instances.
If a vault splits the level in half but both sides have a portal then the map would still be considered connected.
The question is, does it matter in Pan where players are expected to be able to teleport for Cerebov's loot?
I believe this was fixed as of 0.13-a0-543-g79647d7.
If it hasn't been, please reopen this.
|2013-01-10 20:27||sim||New Issue|
|2013-03-11 19:47||MarvinPA||Note Added: 0021358|
|2013-03-13 21:51||KiloByte||Note Added: 0021415|
|2013-03-13 21:51||KiloByte||Note Edited: 0021415|
|2013-03-29 02:30||mumra||Relationship added||related to 0005786|
|2013-03-29 02:33||mumra||Note Added: 0021934|
|2013-04-30 08:45||mumra||Relationship added||has duplicate 0006985|
|2013-05-24 04:44||sgrunt||Note Added: 0022798|
|2013-05-24 04:44||sgrunt||Assigned To||=> sgrunt|
|2013-05-24 04:44||sgrunt||Status||new => resolved|
|2013-05-24 04:44||sgrunt||Resolution||open => done|
|2013-05-24 04:44||sgrunt||Fixed in Branch||=> 0.13 development branch|
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