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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0006505||[DCSS] Upload: Maps and Vaults||feature||N/A||2013-01-07 23:09||2016-06-12 23:33|
|Status||resolved||Product Branch||0.12 ancient branch|
|Summary||0006505: Myth-based vaults|
|Description||A few vaults referencing the Greek myths. The Titan can appear at a low depth but is easily avoided.|
|Tags||No tags attached.|
greek_myths.des [^] (2,633 bytes) 2013-01-07 23:09 [Show Content]
greek_myths-1.des [^] (2,694 bytes) 2013-01-08 17:33 [Show Content]
greek_myths-2.des [^] (2,992 bytes) 2013-02-12 19:56 [Show Content]
Multiple death yaks are probably going to kick too much behind on D:8.
Vault monsters should never be att:friendly, as Oka and Ely will punish you, and if you manage to kill the enemy on time, you get a permanent ally. Add polymorph abuse, and it can get naught...
|Issues fixed. I hadn't figured on ally abuse.|
-> Remove the .. from "KMONS:..2 = patrolling raven". As is, I think it will put a raven on every '.' cell.
-> I would add a @ to the top right corner as well.
-> Are you sure you want "ORIENT: float"? It looks like it should be along the south side of the map.
-> If you don't want your river to turn into (almost all) shallow water, add the no_pool_fixup tag
-> Change "spells:petrify;petrify; ; ; ;" to "spells:petrify;petrify;.;.;.;."
-> Using harpies as the base creature for gorgons means that they steal your food. Given the mythical connotations, I would suggest using a merfolk or naga as the base creature. A mermaid would have the "she" pronouns, but shewould keep her mesmerize ability.
-> Start the mirror shield identified and move it closer to the entrance. The effect is lost as is.
-> An animal skin is pretty bad even with the positive energy ego. I would consider making it "animal skin randart" or increasing the gold.
-> Both the sea snake and the human start on land tiles. Use KFEAT: to fix this. I would start the sea monster on deep water ('w') and the human in shallow water ('W').
-> I would add a row of deep water to the top and bottom as padding.
-> The "sacrificial" name_adjective is already used, so you get a description clash. I would have guessed the Hellbinder wizlab, be it turns out not to be there. If there is no longer a "sacrificial human" elsewhere, the discription could probably be changed to match your vault.
Made most of the suggested changes. I kept the gorgons as Harpies since they're often depicted as winged - plus I liked the batty behavior in the vault.
The golden_fleece is now oriented in a corner where it seems to work better. Is there any way to give a name to a randart?
fire_from_heaven now has a chance of a book with either conjure flame or firestorm (both smite targeted and fit the theme).
Artefacts with a name and a tile do exist. What you're looking for is "fixedart".
A fixedart with random properties does exist (the faerie dragon armour), although in this case it's pretty obvious you'd want a regular unrand. Which can have not only any stats you wish, but even unique custom code.
Finally gotten around to in a0c350b, with a bunch of edits due to this being three and a half years old. Ravens replaced with caustic shrikes, vault monster gorgons replaced with other petrifying monsters, and the dragon's island altered on its edges to allow autoexplore to see it + almost support letting the dragons stay awake.
I'm vetoing sea_monster_sacrifice due to it being way too easy to fight Cetus as a regular wandering floor spawn after it wakes up and kills Andromeda, though- outside of source-reading, Crawl's mechanics just don't support the vault.
Thanks for the submission! Sorry it took forever to get around to it.
|2013-01-07 23:09||argonaut||New Issue|
|2013-01-07 23:09||argonaut||File Added: greek_myths.des|
|2013-01-08 00:21||KiloByte||Note Added: 0020740|
|2013-01-08 17:33||argonaut||File Added: greek_myths-1.des|
|2013-01-08 17:33||argonaut||Note Added: 0020744|
|2013-02-09 04:53||infiniplex||Note Added: 0020983|
|2013-02-12 19:56||argonaut||File Added: greek_myths-2.des|
|2013-02-12 20:11||argonaut||Note Added: 0021009|
|2013-02-12 21:48||KiloByte||Note Added: 0021010|
|2016-06-12 23:32||Claws||Note Added: 0030625|
|2016-06-12 23:33||Claws||Status||new => resolved|
|2016-06-12 23:33||Claws||Fixed in Branch||=> 0.19 development branch|
|2016-06-12 23:33||Claws||Resolution||open => done|
|2016-06-12 23:33||Claws||Assigned To||=> Claws|
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