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ID Category Severity Reproducibility Date Submitted Last Update
0006485 [DCSS] Upload: Maps and Vaults feature N/A 2013-01-01 02:20 2013-02-05 21:32
Reporter reid View Status public  
Assigned To sgrunt
Priority normal Resolution done  
Status resolved   Product Branch 0.12 ancient branch
Summary 0006485: New Dis layout generator
Description I wrote a new layout generator for Dis, mainly because layout_city is boring. https://gitorious.org/~rwbarton/crawl/rwbartons-crawl/commit/1bec97e30377ca4879acd77dfae72c74eb508be4 [^]

It doesn't work with non-encompass Dis:7 end vaults yet because it expects to fill the whole level; currently the level generator seems to fall back to layout_city for some reason. I'm sure it would be fairly simple to adjust it to work there too.

The extra monster generation in the layout generator might be overkill, but the levels look so empty without it. I haven't playtested it at all.
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-  Notes
(0020696)
KiloByte (manager)
2013-01-01 02:49

Interesting. I'm not sure it should be the only layout, though, as maps that form a tree tend to be effectively larger than others.
(0020933)
reid (reporter)
2013-01-31 02:28

It's true that the tree-like structure would necessitate more back-tracking while searching for stairs, which combined with hell effects probably means the extra monsters are overkill.
(0020967)
sgrunt (administrator)
2013-02-05 21:32

This is interesting enough to warrant more play-testing, so I have landed it with two important changes: it's not the only layout for the branch (currently it has a 50% chance, alternating with city layouts), and the extra monsters have been removed.

If there are further changes to be made after this sees more widespread attention, do poke this issue again...

- Issue History
Date Modified Username Field Change
2013-01-01 02:20 reid New Issue
2013-01-01 02:49 KiloByte Note Added: 0020696
2013-01-31 02:28 reid Note Added: 0020933
2013-02-05 21:32 sgrunt Note Added: 0020967
2013-02-05 21:32 sgrunt Assigned To => sgrunt
2013-02-05 21:32 sgrunt Status new => resolved
2013-02-05 21:32 sgrunt Resolution open => done
2013-02-05 21:32 sgrunt Fixed in Branch => 0.12 development branch


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