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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0006464||[DCSS] Bug Report||minor||always||2012-12-23 02:42||2018-08-03 18:59|
|Status||confirmed||Product Branch||0.11 ancient branch|
|Summary||0006464: Hell portal usage behaviour when there is more than one per level|
When you enter Hell on a dungeon level that has more than one Hell portal, exiting Hell does not land you on the portal that you went in from.
Screen-shot attached - I partially clear a level, spot a Hell portal, went in, came out at a different Hell portal.
|Tags||No tags attached.|
|Attached Files||hell.png [^] (221,407 bytes) 2012-12-23 02:42|
Still happens in 0.23 trunk.
The problem is that the logic for finding the entry portal on a level doesn't make any sense unless there is exactly one, because it just searches for the feature type (see files.cc:_place_player_on_stair), but dungeon builder logic doesn't seem to ensure that. To fix this would need a bit of non-trivial refactoring.
|2012-12-23 02:42||hxy||New Issue|
|2012-12-23 02:42||hxy||File Added: hell.png|
|2018-08-03 18:59||advil||Note Added: 0032495|
|2018-08-03 18:59||advil||Status||new => confirmed|
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