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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0000639||[DCSS] FR: Interface Improvements||minor||N/A||2010-01-31 17:26||2012-07-08 21:05|
|Status||closed||Product Branch||0.6 ancient branch|
|Summary||0000639: misleading item colours|
I've asked before, and this is not a bug.
Sometimes, items will be generated with weird colours (white robes, for instance). This is rather misleading, and I don't think it should happen.
|Tags||No tags attached.|
Core Xii (reporter)
|I agree it's confusing, though you get used to it quickly.|
Well, I can see why you'd want to have flavourful colouration for Margery's fire sword, or someone wearing a lab coat etc. but it _is_ inconsistent with the usual coloration by type/artefactness. There's no reason we can't extend the classic_colour option to those kinds of flavour colorations, too.
Also, I've recently found a bright orange plain robe on D:1. Granted, that might have been because it was created in Tiles mode before I switched to ASCII to check something.
|+1 to removing recolouring from plain items. Robes on wights, Boris and druids, etc...|
|No more non-artefact recolouring.|
|2010-01-31 17:26||TGW||New Issue|
|2010-01-31 17:49||Core Xii||Note Added: 0001892|
|2010-01-31 20:47||Napkin||Console or Tiles||ASCII => Console|
|2010-01-31 20:47||Napkin||Local or Remote||Online => Remote|
|2010-02-03 11:10||evktalo||Product Branch||longterm planning (0.7+) => 0.6 development branch|
|2010-02-12 22:46||jpeg||Note Added: 0002427|
|2010-02-12 22:54||jpeg||Relationship added||related to 0000637|
|2010-02-12 22:55||jpeg||Relationship added||related to 0000727|
|2011-04-10 22:41||KiloByte||Note Added: 0012354|
|2011-10-22 06:38||KiloByte||Note Added: 0015463|
|2011-10-22 06:38||KiloByte||Status||new => resolved|
|2011-10-22 06:38||KiloByte||Fixed in Branch||=> 0.10 development branch|
|2011-10-22 06:38||KiloByte||Resolution||open => done|
|2011-10-22 06:38||KiloByte||Assigned To||=> KiloByte|
|2012-07-08 21:05||TGW||Status||resolved => closed|
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