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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0006281||[DCSS] Bug Report||major||always||2012-10-04 07:28||2015-08-17 18:00|
|Status||closed||Product Branch||0.12 ancient branch|
|Summary||0006281: Zigsprint does not generate rods as loot (maybe superb_item bug)|
|Description||Apparently 1/9 of staves are supposed to be rods, but I have done several zigsprint wins in the past week or so and have not found a single rod generated as loot (while finding dozens upon dozens of staves). Neil (|amethyst) told me yesterday in IRC that zigsprint uses "superb_item" to generate its loot, so maybe it is also not behaving as intended elsewhere.|
|Tags||No tags attached.|
I am about 95% sure that this same bug also affects Zig loot in ordinary games. I did a wizmode run down to Zig:21 or so and found zero rods, and I also have not found any rods in any of my recent online zigs.
I believe the cause is something with the rod/staff split, since the last time I definitely found a rod in either Zigsprint or a Zig in a normal game was before that.
edited on: 2013-05-27 22:47
Fixed in trunk (0.13-a0-1064-gbb8cc22), thanks! They're still rare, only 1/10 the frequency of most other item classes. kilobyte thinks that should change, and I'm inclined to agree.
|2012-10-04 07:28||crate||New Issue|
|2012-11-29 03:19||crate||Note Added: 0020579|
|2013-05-25 21:02||neil||Relationship added||child of 0007082|
|2013-05-27 22:46||neil||Note Added: 0022905|
|2013-05-27 22:46||neil||Status||new => resolved|
|2013-05-27 22:46||neil||Fixed in Branch||=> 0.13 development branch|
|2013-05-27 22:46||neil||Resolution||open => done|
|2013-05-27 22:46||neil||Assigned To||=> neil|
|2013-05-27 22:47||neil||Note Edited: 0022905|
|2015-08-17 18:00||crate||Status||resolved => closed|
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