Viewing Issue Simple Details Jump to Notes ] Wiki ] View Advanced ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0006263 [DCSS] Patches tweak N/A 2012-09-27 04:24 2012-09-29 06:15
Reporter brendan View Status public  
Assigned To neil
Priority normal Resolution done  
Status closed   Product Branch 0.12 ancient branch
Summary 0006263: Remove Abomination Colour Randomisation
Description Abominations are now red. This frees up some of our colourspace for other monsters.
Additional Information
Tags No tags attached.
Attached Files ? file icon 0001-Abominations-are-red.patch [^] (3,113 bytes) 2012-09-27 04:24 [Show Content]

- Relationships

-  Notes
(0020287)
neil (administrator)
2012-09-29 05:36

In trunk (0.12-a0-659-g5a09c0d), thanks! I re-added randomisation for their tiles in 0.12-a0-660-g30b06ea (but only for new monsters, not existing ones in old saves).
(0020288)
neil (administrator)
2012-09-29 05:54

And changed to lightred (0.12-a0-661-gac138ba): some players and devs were concerned that a red X could be confused with a berserk orb guardian.
(0020289)
brendan (developer)
2012-09-29 06:15

Thanks

- Issue History
Date Modified Username Field Change
2012-09-27 04:24 brendan New Issue
2012-09-27 04:24 brendan File Added: 0001-Abominations-are-red.patch
2012-09-29 05:36 neil Note Added: 0020287
2012-09-29 05:36 neil Status new => resolved
2012-09-29 05:36 neil Fixed in Branch => 0.12 development branch
2012-09-29 05:36 neil Resolution open => done
2012-09-29 05:36 neil Assigned To => neil
2012-09-29 05:54 neil Note Added: 0020288
2012-09-29 06:15 brendan Note Added: 0020289
2012-09-29 06:15 brendan Status resolved => closed


Mantis 1.1.8[^]
Copyright © 2000 - 2009 Mantis Group
Powered by Mantis Bugtracker