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ID Category Severity Reproducibility Date Submitted Last Update
0006214 [DCSS] Upload: Graphics feature N/A 2012-09-11 20:57 2014-12-08 07:30
Reporter dd View Status public  
Assigned To
Priority normal Resolution done  
Status closed   Product Branch 0.12 ancient branch
Summary 0006214: Player doll weapon tiles
Description I'm starting a huge project to create matching player doll tiles for each weapon (and maybe armor too, if necessary). I'm going to start from my own tiles because I know those best and then move on to the rest of the weapons.

If anyone wants to help with this project please contact me so we can coordinate, there's no point in wasting time drawing the same tiles.

Descriptions for uploads will be posted below.
Additional Information
Tags No tags attached.
Attached Files png file icon all.png [^] (8,157 bytes) 2012-09-13 20:08

png file icon poles.png [^] (3,015 bytes) 2012-09-13 20:17

png file icon glaives.png [^] (530 bytes) 2012-09-14 19:49

- Relationships

-  Notes
dd (updater)
2012-09-11 20:59
edited on: 2012-09-14 19:49

Descriptions of first image

First row: quickblade 1-3
Second row: sabres (in pairs of regular, runed): generic, dwarf, elf, orc; artefact
Third row: broad axes (races same as above, except for elf), last tile is demon axe (fixedart)
Fourth row: battle axes
Fifth row: war axes
Sixth row: hand axes
Seventh row: executioner axes

Second image

First row: halberds (same as above)
Second row: bardiches
Third row: tridents (regular/runed, trishula, orc, orc runed, artifact, demon)

Third image

Glaives (regular, runed, artifact)

dd (updater)
2012-09-11 21:20

An additional note to anyone who might be interested in contributing to this project...

The player doll tiles should be similar looking to their inventory counterparts (that's sort of the whole point of this thing). Also you should probably stick close to the style of player doll tiles. That means the tiles should be very "pixely" and sharp. Those who have made weapon tiles of your own (Roctavian, looking at you...) it'd probably be optimal for you to draw player doll tiles of your own tiles.
roctavian (developer)
2012-09-12 00:10

For sure, I was planning on doing something like this already, though simpler -- I feel the most important thing is to distinguish runed/glowing items from non runed/glowing. These look good!

I will certainly contribute, but it might be in a while -- I'm moving internationally and have a lot on my plate for the next few months.
dd (updater)
2012-09-12 07:14
edited on: 2012-09-12 07:15

Ok, cool, just please let me know which tiles you're going to do in advance so we can avoid drawing the same tiles.

(for that matter, I'm next going to do the morning/eveningstars, then maybe halberds)

dd (updater)
2012-09-14 19:50

Added glaives, except for orcish glaives, which Roctavian will probably want to do
roctavian (developer)
2014-12-08 07:30

Long obsoleted.

- Issue History
Date Modified Username Field Change
2012-09-11 20:57 dd New Issue
2012-09-11 20:57 dd File Added: all.png
2012-09-11 20:59 dd Note Added: 0020113
2012-09-11 21:20 dd Note Added: 0020116
2012-09-11 21:21 dd Note Edited: 0020113
2012-09-12 00:10 roctavian Note Added: 0020117
2012-09-12 07:14 dd Note Added: 0020125
2012-09-12 07:15 dd Note Edited: 0020125
2012-09-12 12:52 dd File Deleted: all.png
2012-09-12 12:52 dd File Added: all.png
2012-09-12 12:53 dd Note Edited: 0020113
2012-09-13 20:08 dd File Deleted: all.png
2012-09-13 20:08 dd File Added: all.png
2012-09-13 20:17 dd File Added: poles.png
2012-09-13 20:18 dd Note Edited: 0020113
2012-09-14 19:49 dd File Added: glaives.png
2012-09-14 19:49 dd Note Edited: 0020113
2012-09-14 19:50 dd Note Added: 0020157
2014-12-08 07:30 roctavian Note Added: 0028012
2014-12-08 07:30 roctavian Status new => closed
2014-12-08 07:30 roctavian Resolution open => done
2014-12-08 07:30 roctavian Fixed in Branch => 0.16 development branch

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