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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0006181||[DCSS] Upload: Graphics||minor||have not tried||2012-09-06 10:27||2014-12-08 07:49|
|Status||closed||Product Branch||0.12 ancient branch|
|Summary||0006181: Water, grass and sand cuts.|
It is for feature discussed here: https://crawl.develz.org/tavern/viewtopic.php?p=74773#p74773 [^]
If someone want to experiment with it, here's some cuts.
The order is:
shallow water, grass
deep water, sewage
ocean, deep sewage
|Tags||No tags attached.|
|Attached Files||cuts.png [^] (142,462 bytes) 2012-09-06 10:27|
|Sorry, but I think that's a bad idea. It is vital for every square to be obviously water or land, and thus a water square needs to be covered in, let's say, 90%. In these tiles you have water with as little coverage as Note: 0000015% (a wild eyeball guesstimate).|
edited on: 2012-09-06 11:54
Have you visited the tavern through link I gave? There is initial idea, a preview and some suggestions. I didn't copied it here because of this link.
Anyway, it is not exact cell tiles. It is pieces from which tiles supposed to be built. I think most of them will cover 90%. Well, maybe some cells will be 85%, but another one can be 105%. In any case it's pretty clear which cell it is, ground or water.
A tile has to be put into the square it is placed on, your example has them displaced by half of a tile's size. This was recently tried with icy stone (with an overflow 2 pixels wide) and it led to minor artefacts in local tiles, bigger breakage in webtiles. Without a significant code overhaul, a tile needs to stay within it boundaries.
It is possible to add overlays to neighbouring tiles, but that adds complexity and information leaks, I doubt it's worth it. Let's keep water from leaking. Also, there's a planned race (djinn) who are hurt by water; tiles you are proposing resemble Slime borders, which may confuse people into thinking standing next to water is bad.
Ok then. It's no big deal. Forget about it, or save it for the better days.
By the way, it may be a good idea if djinn will get hurt a bit while standing next to water. By moist air and splatters. It can serve as warning.
|Unnecessary and somewhat obsoleted over the years.|
|2012-09-06 10:27||white_noise||New Issue|
|2012-09-06 10:27||white_noise||File Added: cuts.png|
|2012-09-06 11:30||KiloByte||Note Added: 0019970|
|2012-09-06 11:54||white_noise||Note Added: 0019971|
|2012-09-06 11:54||white_noise||Note Edited: 0019971|
|2012-09-06 12:39||KiloByte||Note Added: 0019972|
|2012-09-06 12:48||white_noise||Note Added: 0019973|
|2013-03-29 06:27||mumra||Issue Monitored: mumra|
|2014-12-08 07:48||roctavian||Note Added: 0028032|
|2014-12-08 07:48||roctavian||Status||new => closed|
|2014-12-08 07:49||roctavian||Resolution||open => done|
|2014-12-08 07:49||roctavian||Fixed in Branch||=> 0.16 development branch|
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