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ID Category Severity Reproducibility Date Submitted Last Update
0006152 [DCSS] Upload: Maps and Vaults minor N/A 2012-09-02 17:35 2012-11-06 08:53
Reporter Claws View Status public  
Assigned To evilmike
Priority normal Resolution done  
Status resolved   Product Branch 0.12 ancient branch
Summary 0006152: Two abyss minivaults, a zot minivault.
Description Another small batch of vaults since I might be quite busy soon; a zot vault based on the elements that randomly is a stair vault or a ambush vault, and two abyss vaults focused on weird, shifting layouts. All three are quite randomized and set-based.
Additional Information
Tags No tags attached.
Attached Files txt file icon tock.txt [^] (3,675 bytes) 2012-09-02 17:35 [Show Content]
txt file icon nonsense.txt [^] (5,224 bytes) 2012-09-17 00:40 [Show Content]
txt file icon nosense.txt [^] (1,767 bytes) 2012-09-21 03:31 [Show Content]
txt file icon Comp.txt [^] (6,632 bytes) 2012-10-03 03:16 [Show Content]

- Relationships

-  Notes
(0020183)
Claws (developer)
2012-09-17 00:49

While the first three vaults wait, and since I have slightly more time on my hands then expected, here's:
 * an Abyss minivault featuring monsters with erratic movement;
 * a Cocytus, Gehenna, and Zot stairs minivault featuring a weird use of liquids to attempt to combat having liquids mostly be a barrier that blocks all attacks or something almost not there with flight, plus some nasty elemental monster work;
 * and a malevolent Vaults-themed Zot floating vault, plus two Vaults rooms to further connect the floating vault to the branch.

There's a minor, bug in the second one, where monsters can have lava under them only if they're flying or naturally set to spawn in lava. This leads the (1/3 chance of a) rF+++, rDrown hellephant to walk through the vault's lava, but not get to start in it.
(0020186)
jeffqyzt (reporter)
2012-09-17 14:52

If I read it correctly, for hangedman_elemental_grid_stream, you don't have a monster defined for '0' for the Gehenna set.

Nice vaults :-)
(0020196)
KiloByte (manager)
2012-09-19 12:06

jeffqyzt: you're not supposed to define monsters for '0' (unless you need the glyph for something, that is). It means "a regular monster that can spawn on that level". In the case of Hells, it is also same as '9' and '8', as hells for practical purposes have no OODs.
(0020197)
jeffqyzt (reporter)
2012-09-19 13:56

Hrm...well, the Cocytus logic redefines it with this:

KMONS: 0 = skeletal warrior ; sling ego:frost ident:type . sling bullet

and the Zot logic has this to sub it out:

NSUBST: 0 = 1:5 / 1:6

...leaving just the Gehenna set with a "normal" monster there. Not broken or anything, just wondered if that was what was intended.
(0020200)
Claws (developer)
2012-09-19 17:20

Yes, the 0 for Gehenna is intentional, as the monsters specified for Gehenna are noticably more difficult then Cocytus's. It's just some silly glyph multi-purpose use.

...

A minor additional issue with elemental_grid_stream: "draconian ; cloak . any weapon" does happen to weigh towards the (somewhat weird) weaker weapons base draconians spawn with, but rarely ends up giving draconians giant (spiked) clubs of a given ego, which is out of their size range but valid for "any weapon". While it could be special cased for monster definition using item definition to not equip giant clubs for most item-using monsters like how said monsters don't equip giant clubs left on the floor, many other potential issues with "any weapon" use make it so that it should just be left to the vaultmaker; I would just replace "any weapon" with "mace" for elemental_grid_stream if said size discrepancies don't really need fixing.
(0020226)
Claws (developer)
2012-09-21 03:32

bleh, having found some stupid staircase behaviours and bad randomization logic I'll just upload a fixed elemental_grid_stream fixing both this and "any weapon".
(0020306)
Claws (developer)
2012-10-03 03:15

More and more and more of these as I try to finish out this ongoing theme of rune branches and Zot mixing together, which at least still counts as Zot vaults. This newest trio of submittal is Tartarus and Zot, Dis and Zot, and Swamp and Zot.
(0020479)
evilmike (developer)
2012-11-06 08:53

Thank you. I have added everything here, with no edits, except to remove a testing weight which you left in the swamp vault.

- Issue History
Date Modified Username Field Change
2012-09-02 17:35 Claws New Issue
2012-09-02 17:35 Claws File Added: tock.txt
2012-09-17 00:40 Claws File Added: nonsense.txt
2012-09-17 00:49 Claws Note Added: 0020183
2012-09-17 14:52 jeffqyzt Note Added: 0020186
2012-09-19 12:06 KiloByte Note Added: 0020196
2012-09-19 13:56 jeffqyzt Note Added: 0020197
2012-09-19 17:20 Claws Note Added: 0020200
2012-09-21 03:31 Claws File Added: nosense.txt
2012-09-21 03:32 Claws Note Added: 0020226
2012-10-03 03:15 Claws Note Added: 0020306
2012-10-03 03:16 Claws File Added: Comp.txt
2012-11-05 01:01 evilmike Status new => assigned
2012-11-05 01:01 evilmike Assigned To => evilmike
2012-11-06 08:53 evilmike Note Added: 0020479
2012-11-06 08:53 evilmike Status assigned => resolved
2012-11-06 08:53 evilmike Fixed in Branch => 0.12 development branch
2012-11-06 08:53 evilmike Resolution open => done


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