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ID Category Severity Reproducibility Date Submitted Last Update
0006023 [DCSS] Bug Report crash sometimes 2012-08-03 01:26 2012-08-04 17:42
Reporter kinch View Status public  
Assigned To sgrunt
Priority normal Resolution done  
Status resolved   Product Branch 0.11 ancient branch
Summary 0006023: Crash when changing pan levels
Description Attempting to descend to another Pan level, the game hung and crashed after a few minutes. The error message was:

Game stuck with 100% CPU use

Recursive crash

The first crash came when leaving a random Pan lord level. After recovering the game, the level was reset and I was able to leave it for another. I then returned to the dungeon and quickly came back to Pan. On leaving the first floor (random, no pan lord) it crashed again, with the same message.

I had descended maybe five or six pan levels before the first crash.

I'm currently unable to access my save on CAO. After the second crash I get the message "Another game is already in progress using this save." This probably has more to do with the server than with crawl.

Finally, I've been playing for nine months or so on this computer without getting this error (100% cpu use). It's an old laptop, but I'm running the game on a dedicated 2.4ghz core.
Additional Information
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Attached Files

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-  Notes
(0019359)
kinch (reporter)
2012-08-03 01:32

If it's any use I backed up my inaccessible game, the link it gave me is:

https://crawl.akrasiac.org/saves/dumps/kinch-crawl-git-4b14f520ae-120802-1930.tar.bz2 [^]
(0019371)
nht (reporter)
2012-08-03 11:26

I am getting the same problem on some pan level transitions (approximately 1 in 5) on crawl.develz.org trunk console. Here is a crash log (the 3 crash logs with similar timestamps are also the same bug)

http://crawl.develz.org/morgues/trunk/nht/crash-recursive-nht-20120803-090639.txt [^]

Also a backup save and character dump

http://crawl.develz.org/saves/dumps/nht-74f4db3-120803-0908.tar.bz2 [^]
http://pastebin.com/DDMsJ54D [^]
(0019401)
sgrunt (administrator)
2012-08-04 17:42

After reproducing this locally, it became evident to me that the game was hanging attempting to generate a second demonic rune, failing, and trying again ad nauseam due to a botched check in some recent bug fixes of mine.

In any case, 0.11-a0-3116-gcd725e7 fixes the botched check, putting an end to this bug.

- Issue History
Date Modified Username Field Change
2012-08-03 01:26 kinch New Issue
2012-08-03 01:32 kinch Note Added: 0019359
2012-08-03 11:26 nht Note Added: 0019371
2012-08-04 17:42 sgrunt Note Added: 0019401
2012-08-04 17:42 sgrunt Status new => resolved
2012-08-04 17:42 sgrunt Fixed in Branch => 0.11 development branch
2012-08-04 17:42 sgrunt Resolution open => done
2012-08-04 17:42 sgrunt Assigned To => sgrunt


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