Anonymous | Login | 2024-04-19 19:35 CEST |
Main | My View | View Issues | Change Log | Wiki | Tavern | News |
Viewing Issue Simple Details [ Jump to Notes ] [ Wiki ] | [ View Advanced ] [ Issue History ] [ Print ] | ||||||||||||
ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0005994 | [DCSS] Bug Report | trivial | have not tried | 2012-07-30 07:02 | 2012-07-30 12:01 | ||||||||
Reporter | infiniplex | View Status | public | ||||||||||
Assigned To | galehar | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.11 ancient branch | ||||||||||
Summary | 0005994: Sprite for large door mimics are bad | ||||||||||||
Description |
If half of a large door is turned into a mimic, both it and the other half keep their respective images. This leads to half a door standing in a wall. Although I have not seen the following, it seems reasonable that a +++ door could lose both ends and leave a freestanding portion in the middle. I don't know if this is what is supposed to happen, or if it is a bug. If it is a bug, I am not really sure what the best way to fix it would be. |
||||||||||||
Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
|
Notes | |
(0019299) galehar (administrator) 2012-07-30 12:01 |
It's intentional. Half door mimics are fun, and it's better than them changing tile when revealing. |
Mantis 1.1.8[^] Copyright © 2000 - 2009 Mantis Group |