Attached Files |
crash-kjer-20120710-005115.txt [^] (7,746 bytes) 2012-07-10 06:58 [Show Content] [Hide Content]Version: Dungeon Crawl Stone Soup 0.11-a0-2776-gb61c86c
Platform: unix
Bits: 32
Game mode: normal
Tiles: yes
Command line: ./crawl
RC options:
restart_after_game = true
Crash caused by signal #11: Segmentation fault
Obtained 20 stack frames.
./crawl(_Z17write_stack_traceP8_IO_FILEi+0x1e) [0x81f683e]: write_stack_trace(_IO_FILE*, int)
./crawl(_Z13do_crash_dumpv+0x30f) [0x81fde9f]: do_crash_dump()
./crawl() [0x81f6b5e]
[0xb77da400]
./crawl(_Z24setup_fragmentation_beamR4boltiPK5actor9coord_defbbbPPKcRbS8_+0x5da) [0x85e18ca]: setup_fragmentation_beam(bolt&, int, actor const*, coord_def, bool, bool, bool, char const**, bool&, bool&)
./crawl(_ZN18targetter_fragment9valid_aimE9coord_def+0xd4) [0x865ba64]: targetter_fragment::valid_aim(coord_def)
./crawl(_Z9draw_cellP13screen_cell_tRK9coord_defbi+0xce) [0x869350e]: draw_cell(screen_cell_t*, coord_def const&, bool, int)
./crawl(_Z10viewwindowbb+0x1b7) [0x8693cd7]: viewwindow(bool, bool)
./crawl(_ZN17direction_chooser16choose_directionEv+0xbf) [0x825982f]: direction_chooser::choose_direction()
./crawl(_Z9directionR4distRK22direction_chooser_args+0x31) [0x8259a61]: direction(dist&, direction_chooser_args const&)
./crawl(_Z15spell_directionR4distR4bolt15targetting_type14targ_mode_typeibbbPKcS6_bP9targetterPFSt6vectorISsSaISsEERK12monster_infoE+0x105) [0x8616845]: spell_direction(dist&, bolt&, targetting_type, targ_mode_type, int, bool, bool, bool, char const*, char const*, bool, targetter*, std::vector<std::string, std::allocator<std::string> > (*)(monster_info const&))
./crawl(_Z11your_spells10spell_typeibb+0x9bb) [0x85d37bb]: your_spells(spell_type, int, bool, bool)
./crawl(_Z22wizard_cast_spec_spellv+0x171) [0x86b84d1]: wizard_cast_spec_spell()
./crawl() [0x83b691b]
./crawl(_Z15process_command12command_type+0x1db9) [0x83c1fd9]: process_command(command_type)
./crawl() [0x83c3752]
./crawl() [0x83c435d]
./crawl(main+0x14c) [0x80ffe6c]:
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0xb7235113]:
./crawl() [0x816bc2d]
Compilation info:
<<<<<<<<<<<
Compiled with GCC 4.6.1 on Jul 10 2012 at 00:21:55
Build platform: i686-linux-gnu
Platform: i686-linux-gnu
CLFAGS: -O2 -pipe -Wall -Wformat-security -DUSE_TILE -DUSE_TILE_LOCAL -DUSE_SDL -DUSE_GL -DUSE_FT -D_GNU_SOURCE=1 -D_REENTRANT -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Icontrib/install/i686-linux-gnu/include -Iutil -I. -I/usr/include/lua5.1 -I/usr/include -Irltiles -I/usr/include/freetype2 -I/usr/include/SDL -I/usr/include/ncursesw -DWIZARD -DASSERTS -D_GNU_SOURCE=1 -D_REENTRANT -DCLUA_BINDINGS
LDFLAGS: -rdynamic -O2
>>>>>>>>>>>
Place info:
branch = 0, depth = 1
Level id: D:1
Level build method = random_map_for_place build_rooms, level layout type = rooms, absdepth0 = 0
Level extras:
serial_fotresses [1]: (75,56) (0,0) orient: 10 lev: 0
Level vaults:
dpeg_entry_shrine [1]: (57,6) (17,11) orient: 10 lev: 0
fortress_1 [2]: (55,57) (0,0) orient: 10 lev: 0
Markers:
<<<<<<<<<<<<<<<<<<<<<<
Marker 0 at (65, 11): feature (stone_stairs_up_i)
>>>>>>>>>>>>>>>>>>>>>>
Messages:
<<<<<<<<<<<<<<<<<<<<<<
Welcome, kjer the Human Wizard.
The destiny of this world depends on the Orb of Zot. Go down and get it!
Press ? for a list of commands and other information.
Found 16 arrows and a fizzy yellow potion.
Found a staircase leading out of the dungeon.
WARNING: ABOUT TO ENTER WIZARD MODE!
If you continue, your game will not be scored!
Do you really want to enter wizard mode?
Enter Wizard Command (? - help):
Cast which spell?
Aiming: Petrifying Cloud
Press: ? - help, Shift-Dir - straight line, f - you
Really target yourself?
Invalid player spell, attempting to cast it as monster spell.
Dummy Monster breathes a plume of calcifying dust at you.
The blast of calcifying dust hits Dummy Monster.
Dummy Monster dies!
You are engulfed in calcifying dust.
You are engulfed in calcifying dust.
You are slowing down.
Enter Wizard Command (? - help):
Cast which spell?
>>>>>>>>>>>>>>>>>>>>>>
Game state:
mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0
io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0:
seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0
prev_cmd = CMD_WIZARD
repeat_cmd = CMD_NO_CMD
Player:
{{{{{{{{{{{
Name: [kjer]
Species: Human
Job: Wizard
class_name: Wizard
HP: 6/11; mods: 0/6
MP: 5/5; mods: 0/4
Stats: 7 (7) 18 (18) 11 (11)
Position: (65, 11), god:No God (0), turn_is_over: 0, banished: 0
Standing on/in/over feature: staircase leading out of the dungeon
Skills (mode: auto)
Name | can_train | train | training | level | points | progress
Fighting | X | 1 | 0 | 0 | 0 | 0/50
Short Blades | | 1 | 0 | 0 | 0 | 0/50
Long Blades | | 1 | 0 | 0 | 0 | 0/50
Axes | | 1 | 0 | 0 | 0 | 0/50
Maces & Flails | | 1 | 0 | 0 | 0 | 0/50
Polearms | | 1 | 0 | 0 | 0 | 0/50
Staves | | 1 | 0 | 0 | 0 | 0/50
Slings | | 1 | 0 | 0 | 0 | 0/50
Bows | | 1 | 0 | 0 | 0 | 0/50
Crossbows | | 1 | 0 | 0 | 0 | 0/50
Throwing | X | 1 | 0 | 0 | 0 | 0/50
Armour | X | 1 | 0 | 0 | 0 | 0/50
Dodging | X | 1 | 11 | 2 | 151 | 1/150
Stealth | X | 1 | 7 | 2 | 121 | 1/120
Stabbing | X | 1 | 0 | 0 | 0 | 0/50
Shields | | 1 | 0 | 0 | 0 | 0/50
Traps & Doors | X | 1 | 0 | 0 | 0 | 0/50
Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50
Spellcasting | X | 1 | 80 | 3 | 391 | 1/260
Conjurations | X | 1 | 2 | 1 | 51 | 1/100
Hexes | | 1 | 0 | 0 | 0 | 0/50
Charms | | 1 | 0 | 0 | 0 | 0/50
Summonings | | 1 | 0 | 1 | 51 | 1/100
Necromancy | | 1 | 0 | 0 | 0 | 0/50
Translocations | | 1 | 0 | 1 | 51 | 1/100
Transmutations | | 1 | 0 | 0 | 0 | 0/50
Fire Magic | | 1 | 0 | 0 | 0 | 0/50
Ice Magic | | 1 | 0 | 0 | 0 | 0/50
Air Magic | | 1 | 0 | 0 | 0 | 0/50
Earth Magic | | 1 | 0 | 0 | 0 | 0/50
Poison Magic | | 1 | 0 | 0 | 0 | 0/50
Invocations | | 1 | 0 | 0 | 0 | 0/40
Evocations | | 1 | 0 | 0 | 0 | 0/40
Spell bugs:
Durations:
#73: 20
Attributes:
Mutations:
Demon mutations:
Inventory bugs:
Equipment:
eq slot #2, inv slot #1: +0 wizard hat
eq slot #6, inv slot #0: +0 robe
}}}}}}}}}}}
Screenshot:
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≈≈≈≈≈.....≈≈≈≈≈
≈≈....≈≈≈..(.≈≈
#≈...≈≈≈.≈≈≈...≈#
....≈≈≈.@..≈≈..≈#
#≈!..≈≈≈.≈≈≈...≈#
≈≈....≈≈≈....≈≈
≈≈≈≈≈.....≈≈≈≈≈
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
#############
clua stack:
dlua stack:
Lua persistent data:
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>>>>>>>>>>>>>>>>>>>>>>
Lua marker contents:
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>>>>>>>>>>>>>>>>>>>>>>
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