Viewing Issue Simple Details Jump to Notes ] Wiki ] View Advanced ] Issue History ] Print ]
ID Category Severity Reproducibility Date Submitted Last Update
0005903 [DCSS] Upload: Graphics trivial N/A 2012-07-10 00:07 2014-09-13 22:26
Reporter roctavian View Status public  
Assigned To ontoclasm
Priority normal Resolution done  
Status closed   Product Branch 0.11 ancient branch
Summary 0005903: Ant tile tweaks, new drake tiles, and a couple other tweaks
Description New ant tiles to match console color and stand out better from the floor, drakes altered to reflect the fact that they fly, phantoms designed to look less square and hazier around the edges, and a small color retouch to dire elephants which brings out several details I never knew were in the tile. Also included are three tiles to go into unused for now, for the eventual forest branch, and a lava fish that stands out better from lava.

Leshy, dryad, phantom
swamp drake, fire drake, steam dragon
mottled dragon, forest drake, death drake
dire elephant, lava fish, lava fish on lava
queen ant, worker ant, soldier ant.
Additional Information
Tags No tags attached.
Attached Files png file icon drakes.png [^] (18,045 bytes) 2012-07-10 00:07

png file icon skeletons.png [^] (2,787 bytes) 2012-07-20 10:48

png file icon drakes2.png [^] (6,292 bytes) 2012-07-20 22:59

png file icon skulls.png [^] (5,109 bytes) 2012-07-23 05:38

png file icon skulldemo.png [^] (2,882 bytes) 2012-07-23 05:38

png file icon additionalrevisions.png [^] (18,702 bytes) 2012-07-23 23:29

- Relationships
related to 0006174resolvedPleasingFungus Phantom 

-  Notes
roctavian (developer)
2012-07-20 10:48

I made small tweaks to the skeleton and large skeleton tile, so that weapons can be shown on them. Additionally, I added some details to the skeletal warrior/champion tiles, to make them stand out better from normal skeletons.
evilmike (developer)
2012-07-20 19:23

I can't really tell what's going on in the drake tiles. They look sort of plant-like, or at least the green ones do.

The red ants are a good idea, since the current ant tiles look too similar to dungeon floor.
roctavian (developer)
2012-07-20 22:45
edited on: 2012-07-20 23:00

Well, the swamp drake I went for a "swampy vines hanging off the body" sort of look but I'm not sure it came across.

Edit: I removed their hindlegs and shortened the forelegs, and also removed the hanging vines from the swamp drake.

dd (updater)
2012-07-21 00:34

I think they could use a bit more aerodynamic feel to them, maybe a more birdlike body shape...
roctavian (developer)
2012-07-23 05:43

Made three variations on a flying skull, a curse skull, and Murray.

RE: the drakes -- I could definitely sharpen up their noses, but in terms of a more birdlike body shape, should I just plump up their chest area or what were you thinking?
dd (updater)
2012-07-23 06:43

Plump the chest slightly, and make the body shape a bit more "curvy", not straight as arrow...
jeffqyzt (reporter)
2012-07-23 14:23

I think the thing making the drakes look like plants is that you don't get a sense of perspective with the wings. They look like pseudopods or tendrils or something. Perhaps if the wings were bigger, less curvy, and were partially obscured by the body (at least the tips) that might help?
roctavian (developer)
2012-07-23 23:33

L-R, top to bottom for "additional revisions"
Halfling, Demigod, Demonspawn
Slave, Slave, Mennas
Golden Eye, Eye of Devastation, Daeva
Orange Brain, Shining Eye, Angel

Halflings, Demigods and Demonspawn were still using edited player dolls, so here's actual tiles for those.

Slaves also used player dolls, and there are two tiles. As far as I can tell there's no difference between smaller and larger slaves, so I figure if there's two tiles they could serve to distinguish when the slaves are controlled by Pikel/free.

Most of the other tiles are palette/contrast tweaks, and a couple new takes on eye enemies.
edlothiol (developer)
2012-07-24 14:16

The ants are in.
KiloByte (manager)
2012-09-07 12:54

One problem with daevas (both old and new): these tiles have hard-drawn sword and a shield, while they're allowed to switch their weapons.

No vault redefines their gear, though, and they have a "signature weapon" rule of never switching away from a blessed weapon, so currently problematic upgrades are only: sacred scourge, trishula, blessed great sword, blessed triple sword.

So, I see two options:
* the tile becomes weaponless and the gear is placed the normal way
* we restrict daevas to blessed one-handed long blades only
The latter allows customizing the weapon's orientation, the former would properly differentiate between swords they can wield.
roctavian (developer)
2012-09-07 19:44

The first option would be best. What shall I do about the shield?
ontoclasm (developer)
2012-09-14 03:46

Drakes are in.
KiloByte (manager)
2012-09-14 15:54

roctavian: could you please make a pair of tiles for the daeva shield? One for the inventory, one for the player/monster doll?
ontoclasm (developer)
2012-10-03 03:24

Skeletons and eyes are in.
ontoclasm (developer)
2013-05-19 23:58

Humanoids and holies are in.
roctavian (developer)
2014-09-13 22:26

closing many ancient, resolved tile submissions

- Issue History
Date Modified Username Field Change
2012-07-10 00:07 roctavian New Issue
2012-07-10 00:07 roctavian File Added: drakes.png
2012-07-10 13:21 edlothiol Issue Monitored: edlothiol
2012-07-20 10:48 roctavian File Added: skeletons.png
2012-07-20 10:48 roctavian Note Added: 0019137
2012-07-20 19:23 evilmike Note Added: 0019140
2012-07-20 22:45 roctavian Note Added: 0019148
2012-07-20 22:59 roctavian File Added: drakes2.png
2012-07-20 23:00 roctavian Note Edited: 0019148
2012-07-21 00:34 dd Note Added: 0019149
2012-07-23 05:38 roctavian File Added: skulls.png
2012-07-23 05:38 roctavian File Added: skulldemo.png
2012-07-23 05:43 roctavian Note Added: 0019171
2012-07-23 06:43 dd Note Added: 0019173
2012-07-23 14:23 jeffqyzt Note Added: 0019186
2012-07-23 23:29 roctavian File Added: additionalrevisions.png
2012-07-23 23:33 roctavian Note Added: 0019216
2012-07-24 14:16 edlothiol Note Added: 0019230
2012-09-07 00:59 Galefury Relationship added related to 0006174
2012-09-07 12:54 KiloByte Note Added: 0020009
2012-09-07 19:44 roctavian Note Added: 0020012
2012-09-14 03:46 ontoclasm Note Added: 0020153
2012-09-14 15:54 KiloByte Note Added: 0020154
2012-10-03 03:24 ontoclasm Note Added: 0020307
2013-05-19 23:58 ontoclasm Note Added: 0022708
2013-05-19 23:58 ontoclasm Status new => resolved
2013-05-19 23:58 ontoclasm Fixed in Branch => 0.13 development branch
2013-05-19 23:58 ontoclasm Resolution open => done
2013-05-19 23:58 ontoclasm Assigned To => ontoclasm
2014-09-13 22:26 roctavian Note Added: 0027246
2014-09-13 22:26 roctavian Status resolved => closed

Mantis 1.1.8[^]
Copyright © 2000 - 2009 Mantis Group
Powered by Mantis Bugtracker