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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0005653||[DCSS] Bug Report||crash||always||2012-05-08 10:37||2015-02-24 17:32|
|Status||resolved||Product Branch||0.11 ancient branch|
|Summary||0005653: Crash when a dual-wielding monster attacks with a reaching weapon if their other weapon isn't reaching.|
I was messing around with giving dual-wielding monsters reaching weapons, for vault reasons, and discovered that if one weapon is reaching, but the other isn't, when they attack with the reaching weapon, it sometimes crashes with an assert:
ASSERT(attk_flavour == AF_REACH || weapon && weapon_reach(*weapon)) in 'melee_attack.cc' at line 4029 failed.
This doesn't happen if the monster is dual-wielding two reaching weapons. It also seems like it only happens when the reaching attack successfully hits and does damage, since the line in question deals with printing "hits you from afar!"
I don't know if this happens with other brands.
|Tags||No tags attached.|
Quite hard to explain this theme-wise, and existing two-weaponing monsters have a precaution against this.
I'm pondering simply hard forbidding reaching with two weapons.
|That might be for the best, or else you're likely to end up with a vault where a two-headed ogre stands on the other side of deep water and double-bonks you with two giant spiked clubs.|
|The assert hasn't been happening for a while, but the monster was able to reach with its offhand weapon even if it was not reaching. That should be fixed in 0.16-a0-4093-g160c580.|
|2012-05-08 10:37||nicolae||New Issue|
|2012-05-08 10:44||KiloByte||Note Added: 0018002|
|2012-05-08 10:53||nicolae||Note Added: 0018003|
|2013-05-26 06:06||mumra||Issue Monitored: mumra|
|2015-02-24 17:32||wheals||Note Added: 0028559|
|2015-02-24 17:32||wheals||Status||new => resolved|
|2015-02-24 17:32||wheals||Fixed in Branch||=> 0.16 development branch|
|2015-02-24 17:32||wheals||Resolution||open => done|
|2015-02-24 17:32||wheals||Assigned To||=> wheals|
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