Notes |
(0017992)
neil (administrator)
2012-05-07 02:45
edited on: 2012-05-07 03:15
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can it be cleared on _abyss_generate_new_area() ?
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(0018455)
sgrunt (administrator)
2012-06-17 21:44
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Although I don't think I have the Abyss stress mentioned in the report, this is fairly easy to reproduce without it in wizard mode - just banish oneself and repeatedly abyss teleport to regenerate levels until a crash occurs.
In any case, I'm not particularly familiar with the level generation code, I'm wondering if there would be any overtly unintended side effects by calling dgn_reset_level() before starting to generate an Abyss or Pandemonium level (see attached patch); this would clear the vault list, amongst other things. |
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(0018594)
KiloByte (manager)
2012-06-26 22:08
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I'd say it would be better to list all vaults that did generate, but merging duplicates.
For the stress test, ./crawl -rc test/stress/abyss.rc |
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(0020198)
KiloByte (manager)
2012-09-19 15:31
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Grunt: your method of reproduction is not enough: neither &^A nor generating thousands of Pan levels trigger the crash for me.
One needs to walk around the Abyss, causing actual shifts -- and then, your patch doesn't fix the problem. |
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(0020302)
KiloByte (manager)
2012-10-02 13:23
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This be an ex-bug. |
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