Notes |
(0001581)
dpeg (administrator)
2010-01-25 13:27
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I agree. If we do this, do we also want to indicate if the player is over deep water (e.g. Wet in two colours)? |
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(0001582)
jpeg (manager)
2010-01-25 16:25
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What does shallow water do nowadays? I gather it doesn't affect fighting anymore (though I'm not sure I like that). Slow down movement speed?
Levitating/flying/swimming through[*] dangerous terrain could warrant a status indicator by itself. Should also cover lava.
*) in ice form (possibly also walking on water as a Beoghite)
And a special note to say that Tiles doesn't require a status indicator for deep or shallow water, but I wouldn't mind a general drowning danger indicator. |
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(0001584)
Lemuel (updater)
2010-01-25 16:47
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The combat penalty for shallow water was removed? Why? I suggest reverting that change. |
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(0001586)
doy (developer)
2010-01-25 17:11
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What was removed was shallow water bonuses (swamp worm double damage attacks, etc). Floundering for non-water-native attackers in shallow water still exists (as far as I'm aware). |
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(0001600)
rob (developer)
2010-01-25 19:35
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On ##crawl-dev, syllogism requested also showing whether you're levitating over deep water (and presumably lava). This could be accomplished with "Water" (light or dark blue) or "Lava", though these are a little at odds with other status effects. Also, you wouldn't get the distinction between standing in water and levitating over water except by the additional Fly/Lev.
Another option would be to show the cell the character is standing in somewhere in the hud, perhaps at the start of the status line (that would be a blue ~ usually). |
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(0001613)
Kyrris (reporter)
2010-01-25 22:05
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I like the option of having a place to glance to see what's at your feet. Although just pressing ; works, doesn't it? |
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(0001641)
due (developer)
2010-01-26 01:29
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The only shallow water effect that was removed was the water attack bonus, where water-native swimmers get a damage bonus against anyone floundering. Floundering definitely still exists, as I didn't touch any of that code. |
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(0011258)
Eronarn (updater)
2011-02-20 05:56
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This is still relevant. I propose these for the status lights:
light blue "Shallow": shallow water
dark blue "Deep": deep water
red "Lava": lava
brown "Mud": Leda's
and darkgrey them out if you're flying or clinging above them.
It could be worthwhile to do something similar for standing in a cloud (also not visible except for inspecting) - a status light with the cloud's shortname and cloud color. |
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(0018818)
neil (administrator)
2012-07-07 21:04
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In trunk (0.11-a0-718-gcfef93b). |
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