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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0005379 | [DCSS] Support Request | minor | have not tried | 2012-03-03 01:37 | 2012-03-03 01:48 | ||||||||
Reporter | rythmsurfer | View Status | public | ||||||||||
Assigned To | Kate | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.16 ancient branch | ||||||||||
Summary | 0005379: Poison magic school | ||||||||||||
Description |
I wonder what is current plan for the poison magic school When I play venom mage, I really feel that it need level 7,8,9 spells or I have to switch to other magic school to survive late game. Poison magic seems to become useless at late game. How about adding acid magic spells so it can be useful in late game.... such as level 9 spell acid burst or melt down or something like that. Same goes to the pure necromancers. It lacks real damage dealing spells for late game. All I do is use necromutation and spamming haunt. |
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Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
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Notes | |
(0017187) Kate (developer) 2012-03-03 01:48 |
Mantis is just used for bug reports and patch submissions - the wiki is the place for feature requests and feedback. There's some discussion on ideas for the Poison school there already in fact, with some similar ideas for broadening the school: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:magic:schools:alchemy [^] |
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