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ID Category Severity Reproducibility Date Submitted Last Update
0005355 [DCSS] Upload: Maps and Vaults minor N/A 2012-02-23 20:40 2012-03-01 12:34
Reporter Claws View Status public  
Assigned To evilmike
Priority normal Resolution done  
Status resolved   Product Branch 0.11 ancient branch
Summary 0005355: Serial vault "Magic Research", assorted mini_monsters/abyss vaults.
Description This "magic research" vault is intended for late D, Vaults, and Elf, comprised of several vaults containing somewhat to mostly uncommon monsters and settings themed around magic skill schools (Fire, Ice, Air, Earth, Necro, Poison, Translocations, Transmutations, Summoning, and Hexes), with a continued theme of coloured randomized walls, generalist casters, and themed randbooks. Certainly shows off a lot of elements and monster tricks, but gimmicky enough for a very low weight across the large depth range.

There might be an issue with the colours set, particularly the personally-great-in-tiles but bad-in-console dark gray crystal walls. I'd like to preserve a bit of consistency and avoiding overlap in colouring across both at minimum, regardless of what's decided to change them.

Also attached are six more vaults, five themed mini_monsters vaults and an abyss vault that resembles Shoals:5 shoalhuts.
Additional Information
Tags No tags attached.
Attached Files ? file icon magic_research.des [^] (7,822 bytes) 2012-02-23 20:40 [Show Content]
txt file icon trick_vaults.txt [^] (3,406 bytes) 2012-02-23 20:40 [Show Content]

- Relationships

-  Notes
(0017137)
KiloByte (manager)
2012-02-23 21:16

Darkgray is flat out disallowed -- it means "out of LOS".
(0017140)
Claws (developer)
2012-02-24 00:35

Brief discussion in ##crawl-dev shows that for now, with current naming limitations, renaming/re-colouring the walls doesn't work out. Oh well; just take out the re-colouring/tiling of walls in function init_research, and I guess just set the necromancy room to have lightgray instead of darkgray.

(I vaguely remember from another conversation that extremely sparing use of dark gray was acceptable, but probably not with the use here.)
(0017141)
evilmike (developer)
2012-02-24 01:47

darkgrey walls are used in a few vaults, but as you said, it's done extremely sparingly. They're almost entirely limited to portal vaults (mostly wizlabs), and for tiny decorative things (eg, statues). Outside of portal vaults, I don't think you'll ever find wide-scale use of darkgrey features.
(0017176)
evilmike (developer)
2012-03-01 12:09

Added the magic research vault, with some small edits. I also increased the chance slightly. It's still rare though.
(0017177)
evilmike (developer)
2012-03-01 12:34

And the minivaults are in too.

- Issue History
Date Modified Username Field Change
2012-02-23 20:40 Claws New Issue
2012-02-23 20:40 Claws File Added: magic_research.des
2012-02-23 20:40 Claws File Added: trick_vaults.txt
2012-02-23 21:16 KiloByte Note Added: 0017137
2012-02-24 00:35 Claws Note Added: 0017140
2012-02-24 01:47 evilmike Note Added: 0017141
2012-02-24 01:48 evilmike Status new => assigned
2012-02-24 01:48 evilmike Assigned To => evilmike
2012-03-01 12:09 evilmike Note Added: 0017176
2012-03-01 12:34 evilmike Note Added: 0017177
2012-03-01 12:34 evilmike Status assigned => resolved
2012-03-01 12:34 evilmike Fixed in Branch => 0.11 development branch
2012-03-01 12:34 evilmike Resolution open => done


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