Attached Files |
magic_research.des [^] (7,822 bytes) 2012-02-23 20:40 [Show Content] [Hide Content]################################################################################
# Magic Research serial vault by HangedMan.
# With reality being manipulated, warped, and adapted to random whims regularly,
# the study of some specific rather magically-attuned monsters
# might be of interest for further comprehension, or at least spellbook-writing.
#
# No dedicated casters, and almost no demons or dragons.
# The former already possess significant understanding of specific subjects,
# while the latter are mostly not particularly elementally attuned.
#
# Bring rEverything!
#
# Note:
# Schools covered: Fire, Ice, Air, Earth, Poison, Necromancy,
# Transmutations, Translocations, Summonings, Hexes.
# Schools not covered: Charms, Conjurations. Too little to work with right now.
# Other magic concepts might be interesting; additions are always welcome!
default-depth: D:18-26, Vault:1-7, Elf:1-4
{{
function init_research(e)
e.tags('serial_research')
e.tags('no_monster_gen')
e.tags('patrolling')
e.weight('1')
if you.branch() == "Elf" then
e.kmons('0 = deep elf mage / deep elf knight / deep elf conjurer')
else
e.kmons('0 = wizard / ogre mage / naga mage w:8 / \
/ deep elf mage w:4 / deep elf conjurer w:6')
end
e.kfeat('m = iron_grate')
e.kmask('@, = !no_monster_gen')
e.shuffle('nj')
e.subst('j = d')
e.shuffle('abcdefghi')
e.subst('abcd = c')
e.subst('efg = v')
e.subst('hi = b')
e.colour('v = white')
e.colour('b = darkgray')
e.tile('n = DNGN_TRANSPARENT_WALL_WHITE')
e.tile('b = DNGN_CRYSTAL_LIGHTGRAY')
dgn.set_feature_desc_short("wall of green crystal", "wall of gray crystal")
end
}}
NAME: serial_hangedman_research
TAGS: lserial_vault
CHANCE: 0.1%
{{
local c = 4 + crawl.random2(3)
hook("post_place", function()
dgn.place_maps{tag="serial_research", count=c}
end)
}}
################################################################################
NAME: hangedman_research_pyrotechnics
MONS: fire vortex, fire elemental, lava snake, burning bush
KMONS: D = fire crab
KITEM: D = randbook disc:fire numspells:5 / \
randbook disc:fire numspells:6, star_item
COLOUR: .01234D = red
FTILE: .+01234D = FLOOR_VOLCANIC
SHUFFLE: 34
: init_research(_G)
MAP
@,,,@,,,@
abcn+ncba
bllll..1b
c2..lll.c
d2l....1d
a1llll00a
b...3lllb
c441...Dc
dcbadabcd
ENDMAP
NAME: hangedman_research_thermodynamics
TAGS: no_pool_fixup
MONS: small simulacrum, large simulacrum, azure jelly, ice statue
KMONS: D = ice statue
KITEM: D = randbook disc:ice numspells:5 / \
randbook disc:ice numspells:6, star_item
COLOUR: .01234D = white
FTILE: .w+01234D = FLOOR_ICE
: init_research(_G)
MAP
@,,,@,,,@
abcn+ncba
b01w.w10b
c2w1w1w2c
dw.w1w.wd
a.w.w.w.a
bwww2wwwb
cD3.w.34c
dcbadabcd
ENDMAP
NAME: hangedman_research_electronics
MONS: sixfirhy / air elemental, lightning spire, ball lightning / vapour
KITEM: D = randbook disc:air numspells:5 / \
randbook disc:air numspells:6, star_item
COLOUR: .v0123D = cyan
FTILE: .+v0123D = FLOOR_ROUGH_CYAN
TILE: v = DNGN_METAL_WALL_CYAN
: init_research(_G)
MAP
@,,,@,,,@
abcn+ncba
b3vv.vv3b
c21v.v12c
d.......d
a...v...a
b21...12b
c320D023c
dcbadabcd
ENDMAP
NAME: hangedman_research_geology
MONS: basilisk, stone golem / earth elemental
MONS: iron golem / crystal golem, catoblepas
KMONS: 56 = rock worm
KMONS: D = iron elemental
KFEAT: 567 = rock_wall
KITEM: D = randbook disc:earth numspells:5 / \
randbook disc:earth numspells:6, star_item
COLOUR: .x012345D = brown
FTILE: .+x012345D = FLOOR_PEBBLE_BROWN
TILE: 56x = WALL_PEBBLE_BROWN
SHUFFLE: 67
SUBST: 7 = x
: init_research(_G)
MAP
@,,,@,,,@
abcn+ncba
b...x...b
c0x1.1x0c
d.2x5x2.d
a.x6D6x.a
b.74347.b
cx..x..xc
dcbadabcd
ENDMAP
NAME: hangedman_research_toxicology
MONS: spiny frog / black mamba, queen ant / queen bee
MONS: sea snake / redback, red wasp / yellow wasp
MONS: spiny worm / tarantella
KMONS: D = death drake
KITEM: D = randbook disc:poison numspells:5 / \
randbook disc:poison numspells:6, star_item
KITEM: E = potion of poison / potion of strong poison / \
potion of confusion / potion of paralysis
COLOUR: .012345DE = lightgreen
FTILE: .+m012345DE = FLOOR_MOSS
SHUFFLE: 12, 34
: init_research(_G)
MAP
@,,,@,,,@
abcn+ncba
b1m...m2b
c1m...m2c
dm+...+md
a0mEEEm0a
b3mm+mm4b
c3m5D5m4c
dcbadabcd
ENDMAP
NAME: hangedman_research_thanatology
MONS: macabre mass hd:4 / small abomination
MONS: large zombie / large skeleton
MONS: spectral thing, large simulacrum
KMONS: D = curse skull
KITEM: D = randbook disc:necromancy numspells:5 / \
randbook disc:necromancy numspells:6, star_item
MARKER: % = lua:fog_machine { cloud_type = "black smoke", pow_min = 10, \
pow_max = 20, delay = 40, size = 1, walk_dist = 0 }
COLOUR: .012345D% = darkgrey
FTILE: .+m012345D% = FLOOR_TOMB
SHUFFLE: 1234
: dgn.delayed_decay(_G, '%', 'ugly thing skeleton')
: init_research(_G)
MAP
@,,,@,,,@
abcn+ncba
b11m.m22b
c1.m.m.2c
d0m...m0d
a.m.%.m.a
b3.m.m.4b
c33mDm44c
dcbadabcd
ENDMAP
NAME: hangedman_research_metamorphosis
MONS: wolf spider, ice beast, vampire bat, hog
MONS: stone golem, pulsating lump, shining eye
KMONS: D = dragon
KITEM: D = randbook disc:transmutation numspells:5 / \
randbook disc:transmutation numspells:6, star_item
MARKER: ' = lua:fog_machine { cloud_type = "mutagenic fog", pow_min = 100, \
pow_max = 100, delay = 10, size = 1, walk_dist = 0, excl_rad = 0 }
COLOUR: .'01234567D = lightmagenta
FTILE: .'m+01234567D = FLOOR_NERVES
SHUFFLE: 12, 34
: init_research(_G)
MAP
@,,,@,,,@
abcn+ncba
b'm...m'b
c1m...m2c
d3mm.mm4d
a.0+5+0.a
b.mmmmm.b
c'67D76'c
dcbadacbd
ENDMAP
NAME: hangedman_research_quantum
MONS: insubstantial wisp w:7 / blink frog / jumping spider w:7, spatial vortex
KMONS: D = eldritch tentacle
KITEM: D = randbook disc:translocation numspells:5 / \
randbook disc:translocation numspells:6, star_item
MARKER: D = lua:fog_machine { cloud_type = "translocational energy", \
pow_min = 3, pow_max = 10, delay = 50, size = 1, walk_dist = 1 }
COLOUR: .012D = magenta
FTILE: .m+012D = FLOOR_DEMONIC_RED
: init_research(_G)
MAP
@,,,@,,,@
abcn+ncba
b.......b
c.......c
d.0mmm0.d
a.mm1mm.a
b2+111+2b
c2m1D1m2c
dcbadabcd
ENDMAP
NAME: hangedman_research_convocations
MONS: rakshasa, boggart, giant orange brain
KMONS: D = silver statue
KITEM: D = randbook disc:summoning numspells:5 / \
randbook disc:summoning numspells:6, star_item
MARKER: ' = lua:fog_machine { cloud_type = "purple smoke", pow_min = 4, \
pow_max = 10, delay = 40, size = 2, walk_dist = 1 }
# Note: these colours are to match the Hellbinder wizlab.
COLOUR: .'0123D = yellow
FTILE: .'m+0123D = FLOOR_PEBBLE_LIGHTRED
SHUFFLE: 23
: init_research(_G)
MAP
@,,,@,,,@
abcn+ncba
b0.....0b
c+mmmmm+c
d...'...d
a'..1..'a
b..mmm..b
c2.+D+.3c
dcbadabcd
ENDMAP
NAME: hangedman_research_probablistics
MONS: eidolon, golden eye, great orb of eyes, sphinx
KITEM: D = randbook disc:hexes numspells:5 / \
randbook disc:hexes numspells:6, star_item
MARKER: V = lua:fog_machine { cloud_type = "seething chaos", pow_min = 3, \
pow_max = 10, delay = 50, size = 1, walk_dist = 1 }
COLOUR: .01234D = blue
FTILE: .Vm+01234D = FLOOR_MARBLE
: init_research(_G)
MAP
@,,,@,,,@
abcn+ncba
b....m4Db
c.V..m23c
d....m22d
a....m11a
b.V..mm+b
c.....00c
dcbadabcd
ENDMAP
trick_vaults.txt [^] (3,406 bytes) 2012-02-23 20:40 [Show Content] [Hide Content]################################################################################
# Dungeon mini_monsters.des vaults.
#
NAME: hangedman_aviary
TAGS: no_rotate no_h_mirror
DEPTH: D:13-
MONS: raven, tengu, harpy, phoenix
: if you.absdepth() < 18 then
SUBST: 3 = 1, 54 = 3
: else
SHUFFLE: wW / l'
SUBST: ' = l, " = %*, 4 = 3, 5 = 4
: end
KMASK: wWl = no_monster_gen
MAP
cccccccWW.@@.WWccccccc
c54..2ccW.xx.Wcc2..45c
cc3ww..c......c..ww3cc
c*.ww1cc....cc1ww.*c
cc*.w1........1w.*cc
cc"2.cc.xx.cc.2"cc
cccccW.@@.Wccccc
ENDMAP
NAME: hangedman_incinerator
TAGS: no_item_gen no_monster_gen
DEPTH: D:8-14
MONS: fire bat, burning bush, fire vortex, flaming corpse
NSUBST: ' = 4:' / *:.
MARKER: ' = lua:fog_machine { cloud_type = "flame", pow_min = 100, \
pow_max = 100, delay = 10, size = 1, walk_dist = 0, excl_rad = 0 }
MAP
xxxxxxxxx
xl.1xx23x
x1l'3x|2x
x.l''4xxx
x.ll''3xx
x.lll''1x
x'.llll.x
x.'...1lx
+xxxxxxxx
ENDMAP
NAME: hangedman_eye_storm
DEPTH: D:20-26
TAGS: no_monster_gen no_item_gen patrolling
MONS: golden eye, eye of draining, giant eyeball, \
eye of devastation / great orb of eyes / shining eye w:5
KPROP: 13' = no_rtele_into
MAP
c++cccc
ccc..c3'ccc
cc'c++c+m''cc
cc1mm..c.mmm1cc
c'mm...c...mm'c
cc'm....c..4.m'cc
c+mm...mc+...mm'c
c'm...mm4mm...m'c
c'm.4.m|m2m.4.m+c
c'm...mm|mm...m'c
c+mm...mmm...mm'c
cc'm.4.....4.m'cc
c'mm...4...mm1c
cc1mmm...mmm+cc
cc''mmmmm'1cc
ccc'+'+'ccc
ccccccc
ENDMAP
NAME: hangedman_cracks_in_the_wall
TAGS: no_monster_gen patrolling
DEPTH: D:12-26
: if you.absdepth() < 17 then
MONS: stone golem, cyclops, basilisk, catoblepas
KMONS: b = rock worm
SUBST: * = %*, | = *|
: else
MONS: stone golem / earth elemental, stone giant, catoblepas, iron dragon
KMONS: bdf = spectral rock worm
SHUFFLE: ab / cd / ef
: end
KFEAT: abcd = rock_wall
KFEAT: ef = stone_wall
MAP
xxxxxxxxxxxxxx.@@
xxxxaaaaaaaxxx..@
xxxxa1a.a1axxx...
xxaaaa.a.aaaax...
xxa1a.aaa.a1ax...
xxaa.aa2aa.aax...
xba.aa.*3aa.a...@
xb.a..x*|4aa.x..@
xba.aa.*3aa.a...@
xxaa.aa2aa.aax...
xxa1a.aaa.a1ax...
xxaaaa.a.aaaxx...
xxxxa1a.a1axxx...
xxxxaaaaaaaxxx..@
xxxxxxxxxxxxxx.@@
ENDMAP
NAME: hangedman_devilish_allure
TAGS: no_monster_gen no_item_gen patrolling
DEPTH: D:12-26
WEIGHT: 5
KMONS: S = silver statue
KITEM: S = superb_item
: if you.absdepth() < 18 then
MONS: lesser demon, common demon, efreet / large abomination
: else
MONS: lesser demon / common demon, common demon, greater demon
: end
KMASK: ` = !no_monster_gen
KMASK: ` = !no_item_gen
SUBST: [ = [`
MAP
xxxxxxxxxxxx@@x
@``xll.l.l....x
@``xl.l.l.l..lx
x``x.%vvvvvvvxx
x{`m.*v11123vxx
x`[mlS+11222vxx
x(`m.*v11123vxx
x``x.%vvvvvvvxx
@``xl.l.l.l..lx
@``xll.l.l....x
xxxxxxxxxxxx@@x
ENDMAP
################################################################################
# Abyss Vault
#
NAME: hangedman_abyss_shoalhut
TAGS: abyss no_pool_fixup patrolling
MONS: red devil w:30 / smoke demon / eye of devastation w:5 / \
unseen horror / ynoxinul / snapping turtle skeleton w:15
NSUBST: = = 1:x= / *:x
SUBST: 1 = 1., x = xxxxcccvb, l = wWll
KMASK: wWl = no_monster_gen
MAP
l l
lxx=xxl
xx.1.xx
lx.1.1.xl
=1.|.1=
lx.1.1.xl
xx.1.xx
lxx+xxl
l l
ENDMAP
|