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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0005030||[DCSS] Bug Report||crash||have not tried||2011-12-09 18:12||2015-02-23 16:08|
|Status||resolved||Product Branch||0.10 ancient branch|
|Summary||0005030: Expiring monster confusion when changing levels can crash?|
Crash dump at:
The player changed levels, apparently while an orc was confused by a vial. Upon returning to the level (perhaps immediately), the enchantment expired because of update_level(); for confusion this would blink the monster to simulate its random wandering, but when that tried to check whether the monster could fly (to determine safe terrain), it crashed because get_monster_data returned NULL.
I cannot reproduce this.
Not sure if the monster was dead: there was no message about it, but it could have happened offscreen. Possibly step from time could cause the same crash?
|Tags||No tags attached.|
|You probably fixed this 3 years later in http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=583cba717a02d28c1. [^]|
|2011-12-09 18:12||neil||New Issue|
|2015-02-23 16:08||wheals||Note Added: 0028548|
|2015-02-23 16:08||wheals||Status||new => resolved|
|2015-02-23 16:08||wheals||Fixed in Branch||=> 0.16 development branch|
|2015-02-23 16:08||wheals||Resolution||open => done|
|2015-02-23 16:08||wheals||Assigned To||=> wheals|
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