Notes |
(0016123)
evilmike (developer)
2011-12-05 22:36
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I'm not sure this is a bug. At least, it's something I've always known about, but just assumed it was intended that monsters get to cheat with glass here. |
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(0016128)
ion_frigate (reporter)
2011-12-06 16:57
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IMO it needs to be addressed. In particular:
* Standard spellcaster monsters shouldn't be able to blink through walls
* Monsters whose teleportation is something more innate (blink frogs, electric golems, imps) should be able to
* BUT, by the same token, Lugonu's Bend Space should have the same ability. Right now, it's just "Blink that hurts you" - why don't we give it a reason for existing? |
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(0016133)
minmay (reporter)
2011-12-07 01:42
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I've seen blink frogs blinking through those vitrified walls...and I've also seen them *not* blinking through them for thousands of turns in a row. There's definitely a bug here one way or the other. |
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(0026668)
wheals (administrator)
2014-07-02 19:03
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Monster blink has been changed to respect glass walls, it seems. |
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(0026670)
PleasingFungus (administrator)
2014-07-02 19:10
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For the historical record: monsters had special case code to allow them to blink through walls in certain circumstances; either if the start/end-point of the blink was outside the player's LOS, or...
- // If the monster is on a visible square which is on the other
- // side of one or more translucent walls from the player, then it
- // can only blink through translucent walls if the end point
- // is either not visible to the player, or there are at least
- // as many translucent walls between the player and the end
- // point as between the player and the start point. However,
- // monsters can still blink through translucent walls to get
- // away from the player, since in the absence of translucent
- // walls monsters can blink to places which are not in either
- // the monster's nor the player's LOS.
This was removed in a5274fd6dc5. |
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