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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||
0004774 | [DCSS] Upload: Maps and Vaults | feature | N/A | 2011-10-19 02:54 | 2012-01-10 04:49 | ||
Reporter | evilmike | View Status | public | ||||
Assigned To | dpeg | ||||||
Priority | normal | Resolution | done | ||||
Status | closed | Product Branch | 0.10 ancient branch | ||||
Summary | 0004774: New geh:7 map | ||||||
Description |
Probably needs some balancing, although the map is quite playable. It would be good to get feedback on this. This one is very different from the other two geh:7 maps. The theme is a fortress on a sea of lava, made of six buildings, connected with "bridges". You start inside the actual fortress: the only way to get "outside" is to dig certain weak spots or use shatter/lrd. The only part that digging works on are the grates on the bridges (if they show up). You can make shortcuts this way... I don't know yet if this is a good thing, so I've made it so there's a 2/3 chance of having undiggable glass instead. The size of the map is small enough that it can be fully rotated. The starting area is also completely symmetrical. Because of this, you won't know which way to go at first. Magic mapping helps. There are two places the rune/boss can show up. One side gets the rune, the other side gets good loot. I've made fairly extensive use of tiles and colours (especially tiles). |
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Additional Information | |||||||
Tags | No tags attached. | ||||||
Attached Files | evilmike geh v4.txt [^] (6,025 bytes) 2011-10-26 01:01 [Show Content] | ||||||
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