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ID Category Severity Reproducibility Date Submitted Last Update
0004357 [DCSS] Bug Report crash always 2011-08-04 19:29 2011-08-10 00:29
Reporter dtsund View Status public  
Assigned To galehar
Priority normal Resolution done  
Status resolved   Product Branch 0.9 ancient branch
Summary 0004357: level_target preserved between games
Description Currently, as the tiles version (any tiles version, though the Crawl Variant field doesn't have this option) of DCSS allows the player to play again without terminating the program; if he or she does do, the level_target object is preserved between games. If there was a default autotravel target when the player died, it'll still be the default autotravel target in the new game, and if this target isn't on D:1 and the player selects it, an assert fails (specifically, the one on line 1196 of files.cc).

The bug can be fixed by having the _end_game function in ouch.cc call level_target's clear function. I've verified this locally.
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(0014122)
galehar (administrator)
2011-08-10 00:29

Fixed, thanks for reporting.

- Issue History
Date Modified Username Field Change
2011-08-04 19:29 dtsund New Issue
2011-08-10 00:29 galehar Note Added: 0014122
2011-08-10 00:29 galehar Status new => resolved
2011-08-10 00:29 galehar Fixed in Branch => 0.9 development branch
2011-08-10 00:29 galehar Resolution open => done
2011-08-10 00:29 galehar Assigned To => galehar


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