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ID Category Severity Reproducibility Date Submitted Last Update
0004183 [DCSS] Implementables minor have not tried 2011-06-28 01:42 2011-07-10 16:45
Reporter dpeg View Status public  
Assigned To galehar
Priority normal Resolution done  
Status resolved   Product Branch 0.10 ancient branch
Summary 0004183: D command for dropping item last picked up
Description Very often, you pick up something you drop again right away. It would be good to use the 'D' key in order to do that. (The advantage is that you don't have to bother what item slot that item got.)
If you picked up several items in that turn, drop them all.

More advanced:
* indicate the 'D' item in the inventory
* have a stack so that you can keep 'D'ropping
Additional Information
Tags No tags attached.
Attached Files ? file icon 0001-Added-basic-drop-last-functionality.-Still-need-erro.patch [^] (5,242 bytes) 2011-06-30 08:11 [Show Content]
? file icon 0002-Added-Nothing-to-drop.-message-if-we-don-t-know-what.patch [^] (656 bytes) 2011-06-30 08:11 [Show Content]
? file icon 0001-Added-drop_last-functionality.-D-drops-the-last-item.patch [^] (17,555 bytes) 2011-07-02 10:56 [Show Content]
? file icon 0001-Drop-last.patch [^] (7,728 bytes) 2011-07-02 11:26 [Show Content]
? file icon 0001-Make-drop_last-play-nice-when-an-item-is-used-up-bef.patch [^] (984 bytes) 2011-07-02 22:03 [Show Content]
? file icon 0001-Prevent-infinite-loop-just-in-case.patch [^] (973 bytes) 2011-07-10 16:41 [Show Content]

- Relationships

-  Notes
(0013568)
ghallberg (reporter)
2011-06-28 14:39

I'm working on this, hoping to have it done before 0.9 freeze.
(0013629)
ghallberg (reporter)
2011-07-02 10:57

Added a new patch, Feel free to apply and try. I think it should be pretty complete.
(0013630)
galehar (administrator)
2011-07-02 13:08

This in. Thanks ghallberg!
(0013648)
ghallberg (reporter)
2011-07-02 22:03

Added another patch, fixes output when you try to drop something you used up already.
(0013736)
golgepapaz (reporter)
2011-07-10 16:45

Added another patch to prevent-infinite-loop if it is used up. meant to be applied after 591e7d

- Issue History
Date Modified Username Field Change
2011-06-28 01:42 dpeg New Issue
2011-06-28 14:39 ghallberg Note Added: 0013568
2011-06-28 14:48 ghallberg Status new => acknowledged
2011-06-30 08:11 ghallberg File Added: 0001-Added-basic-drop-last-functionality.-Still-need-erro.patch
2011-06-30 08:11 ghallberg File Added: 0002-Added-Nothing-to-drop.-message-if-we-don-t-know-what.patch
2011-07-02 10:56 ghallberg File Added: 0001-Added-drop_last-functionality.-D-drops-the-last-item.patch
2011-07-02 10:57 ghallberg Note Added: 0013629
2011-07-02 11:26 ghallberg File Added: 0001-Drop-last.patch
2011-07-02 13:08 galehar Note Added: 0013630
2011-07-02 13:08 galehar Status acknowledged => resolved
2011-07-02 13:08 galehar Fixed in Branch => 0.9 development branch
2011-07-02 13:08 galehar Resolution open => done
2011-07-02 13:08 galehar Assigned To => galehar
2011-07-02 22:03 ghallberg File Added: 0001-Make-drop_last-play-nice-when-an-item-is-used-up-bef.patch
2011-07-02 22:03 ghallberg Note Added: 0013648
2011-07-10 16:41 golgepapaz File Added: 0001-Prevent-infinite-loop-just-in-case.patch
2011-07-10 16:45 golgepapaz Note Added: 0013736


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