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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0004180 | [DCSS] Bug Report | minor | always | 2011-06-27 01:47 | 2011-06-28 10:20 | ||||||||
Reporter | reid | View Status | public | ||||||||||
Assigned To | elliptic | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.8 ancient branch | ||||||||||
Summary | 0004180: hugeterm lets you target more squares (e.g. for controlled teleport) | ||||||||||||
Description |
Suppose you have mapped only a small part of a level. Then you can target many more squares when controlling teleports (or casting Projected Noise or ...?) if your terminal has say 100 rows than with the standard 80x24 size. This can be advantageous for ninjaing runes, for example, or just for trying to get far far away from a monster near you. The range of squares that can be targeted should not depend on the terminal size. Probably it should be determined by the smallest rectangle that contains all mapped or magic-mapped squares, possibly a few extra rows and columns thrown in (perhaps columns aren't an issue though?). |
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Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
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Notes | |
(0013564) elliptic (developer) 2011-06-28 10:20 |
Fixed - it now uses the smallest rectangle containing all squares visible on the map. |
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