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ID Category Severity Reproducibility Date Submitted Last Update
0004180 [DCSS] Bug Report minor always 2011-06-27 01:47 2011-06-28 10:20
Reporter reid View Status public  
Assigned To elliptic
Priority normal Resolution done  
Status resolved   Product Branch 0.8 ancient branch
Summary 0004180: hugeterm lets you target more squares (e.g. for controlled teleport)
Description Suppose you have mapped only a small part of a level. Then you can target many more squares when controlling teleports (or casting Projected Noise or ...?) if your terminal has say 100 rows than with the standard 80x24 size. This can be advantageous for ninjaing runes, for example, or just for trying to get far far away from a monster near you.

The range of squares that can be targeted should not depend on the terminal size. Probably it should be determined by the smallest rectangle that contains all mapped or magic-mapped squares, possibly a few extra rows and columns thrown in (perhaps columns aren't an issue though?).
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(0013564)
elliptic (developer)
2011-06-28 10:20

Fixed - it now uses the smallest rectangle containing all squares visible on the map.

- Issue History
Date Modified Username Field Change
2011-06-27 01:47 reid New Issue
2011-06-28 10:20 elliptic Note Added: 0013564
2011-06-28 10:20 elliptic Status new => resolved
2011-06-28 10:20 elliptic Fixed in Branch => 0.9 development branch
2011-06-28 10:20 elliptic Resolution open => done
2011-06-28 10:20 elliptic Assigned To => elliptic


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