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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0004171||[DCSS] Bug Report||minor||always||2011-06-25 04:08||2014-05-09 20:56|
|Status||closed||Product Branch||0.9 ancient branch|
|Summary||0004171: Monster damage mirror can reflect player-mirrored damage|
If a player worshipping Yredelemnul activates damage mirror against a monster (such as an unborn deep dwarf) that also has damage mirror active, the monster is able to reflect player-reflected damage back at the player. This means that whenever the unborn hurts you, you reflect the damage, and then it is reflected back again so you suffer twice as much damage as you should.
This is particularly fun when the unborn successfully casts agony on the player, resulting in instantly bringing the player to near-death from any value of health (it doesn't quite instantly kill the player, probably because of the unborn's damage shaving).
|Tags||No tags attached.|
This works as designed -- any point of damage can be reflected as most once.
It's just interaction with agony being fun.
|0.15-a0-251-g4f3d0c6 makes it so that mirrored damage can't itself be mirrored, i.e. as written above that any point of damage can only be reflected once.|
|2011-06-25 04:08||Kate||New Issue|
|2011-06-25 04:09||Kate||Description Updated|
|2011-06-25 04:10||Kate||Description Updated|
|2011-06-25 10:50||KiloByte||Note Added: 0013538|
|2014-04-26 07:05||sgrunt||Note Added: 0025918|
|2014-04-26 07:05||sgrunt||Assigned To||=> sgrunt|
|2014-04-26 07:05||sgrunt||Status||new => resolved|
|2014-04-26 07:05||sgrunt||Resolution||open => done|
|2014-04-26 07:05||sgrunt||Fixed in Branch||=> 0.15 development branch|
|2014-05-09 20:56||Kate||Status||resolved => closed|
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