Notes |
(0012986)
Zaba (developer)
2011-05-08 15:24
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This is actually not a vault, but yet another feature of layout_roguey. And that feature is actually ancient, it's just been broken until I've made it work again semi-accidentally during the development of 0.8. The fact upstairs can appear in such rooms is probably my fault. I'm not yet sure what would be the best way to fix it (I don't want to completely remove such special room generation). |
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(0012992)
OG17 (reporter)
2011-05-08 19:09
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Is a big box full of bees (or undead) ever going to be interesting or fun? |
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(0012993)
Zaba (developer)
2011-05-08 19:22
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Maybe. I've got ideas for making special rooms more thematic (and reducing their monster density, since it can get quite crazy like in this case). But the issue here seems to be the staircase, rather than that special rooms are maddeningly boring. |
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(0012994)
ZChris13 (reporter)
2011-05-08 19:41
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I sort of like special rooms. I've had multiple characters killed by the bee rooms in the early mid-dungeon, although they really piss me off when they appear in the Lair, because the dungeon generator strips the walls off of them. Most of the time, those characters where pre-Lair squishy casters with no high accuracy attack or poison resistance. |
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(0013525)
Zaba (developer)
2011-06-23 14:13
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Staircases should no longer generate inside layout_roguey's special rooms since 4ddabd38ed8f. |
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