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ID Category Severity Reproducibility Date Submitted Last Update
0003925 [DCSS] Upload: Maps and Vaults minor N/A 2011-05-06 00:02 2011-08-31 16:19
Reporter oiseaux View Status public  
Assigned To dpeg
Priority normal Resolution done  
Status closed   Product Branch 0.9 ancient branch
Summary 0003925: "Autumnal" Ecumenical temple vault
Description A 40x47, 12 altar vault for the Ecumencial temple, with the theme of a forgotten ruin buried deep in an autumn forest. I hope this is acceptable, I had seen other "forest" style temple vaults and thought this would be in the same spirit.

I have tested this in ASCII, although I'm very used to tiles so any suggestions for colouring are most welcome to my untrained eyes. Hopefully there are no technical issues with this vault.
Additional Information
Tags No tags attached.
Attached Files txt file icon autumnal_temple.txt [^] (2,648 bytes) 2011-05-06 00:02 [Show Content]
txt file icon autumnal_temple_update_1.txt [^] (2,668 bytes) 2011-05-06 01:12 [Show Content]
txt file icon autumnal_temple_update_2.txt [^] (2,646 bytes) 2011-05-06 10:25 [Show Content]
txt file icon autumnal_temple_update_3.txt [^] (2,708 bytes) 2011-05-10 10:19 [Show Content]

- Relationships

-  Notes
(0012965)
oiseaux (reporter)
2011-05-06 01:13

I have added an update, wherein ASCII has some improved colour choices.
(0012966)
due (developer)
2011-05-06 03:50

There are a number of "autumn" themed tree tiles from the Wucad Mu wizlab, as well as some dead/leaveless tree tiles from the Zonguldrok wizlab -- that might help!
(0012967)
oiseaux (reporter)
2011-05-06 10:25

The autumn tree set should already be in there-- however I have updated with a few dead trees thrown in as per your suggestion.
(0013028)
dpeg (administrator)
2011-05-10 01:02

oiseux, can you check if the version I put into trunk differs from your most recent one? (I did myself add two SUBST lines for randomising the stone walls, and the pebble squares. And I changed the tree colours weights slightly.)
(0013029)
oiseaux (reporter)
2011-05-10 10:18

The version you put in was from the most up to date one. I feel that the stone walls and FLOOR_PEBBLE textures that surround each altar to indicate where each enclave used to be, should be present each time. It looks a bit funny when brown earth is generated in solid square patches, especially in tiles.

As a suggestion, I have now SUBST the wall glyph so that brick wall and FLOOR_PEBBLE appear, but different each time. I hope you will accept this compromise, the rest of your changes are untouched. See the latest attached txt.
(0013621)
dpeg (administrator)
2011-07-02 03:54

Changed once more. This removes the bit you disliked, but adds the (rare) chance that the thing is young (all c's) or old (all d's). Most of the time, it is your random combination of c and d, however.

- Issue History
Date Modified Username Field Change
2011-05-06 00:02 oiseaux New Issue
2011-05-06 00:02 oiseaux File Added: autumnal_temple.txt
2011-05-06 01:12 oiseaux File Added: autumnal_temple_update_1.txt
2011-05-06 01:13 oiseaux Note Added: 0012965
2011-05-06 03:50 due Note Added: 0012966
2011-05-06 10:25 oiseaux File Added: autumnal_temple_update_2.txt
2011-05-06 10:25 oiseaux Note Added: 0012967
2011-05-10 01:02 dpeg Note Added: 0013028
2011-05-10 10:18 oiseaux Note Added: 0013029
2011-05-10 10:19 oiseaux File Added: autumnal_temple_update_3.txt
2011-05-18 23:26 dpeg Assigned To => dpeg
2011-07-02 03:54 dpeg Note Added: 0013621
2011-07-02 03:54 dpeg Status new => resolved
2011-07-02 03:54 dpeg Fixed in Branch => 0.9 development branch
2011-07-02 03:54 dpeg Resolution open => done
2011-08-31 16:19 oiseaux Status resolved => closed


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