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ID Category Severity Reproducibility Date Submitted Last Update
0003806 [DCSS] Bug Report minor always 2011-04-14 07:35 2011-04-14 11:01
Reporter reid View Status public  
Assigned To KiloByte
Priority normal Resolution done  
Status resolved   Product Branch 0.8 ancient branch
Summary 0003806: XP pool display can overflow into Place display
Description It's not uncommon for extended endgame characters to have XP pools of 6 or even 7 digits. The current HUD layout is only designed to allow 5 characters for the XP pool. Either the right column should be moved over a couple characters, or the XP pool display should be abbreviated somehow when over 99999 (e.g. "1534K").
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-  Notes
(0012512)
jpeg (manager)
2011-04-14 10:46

The abbreviation is probably a good idea. Especially at high values, the exact number is not something the player needs to know and it distracts from more important information on the hud.
(0012513)
KiloByte (manager)
2011-04-14 10:54

Let's get rid of the pool for 0.9, but for 0.8, using an abbreviation is a good idea.
(0012514)
KiloByte (manager)
2011-04-14 11:01

Fixed.

Debug mode will still show the exact number (and overflow), since knowing the delta is handy when debugging skill training, and there's currently no wiz command to reduce the pool.

- Issue History
Date Modified Username Field Change
2011-04-14 07:35 reid New Issue
2011-04-14 10:46 jpeg Note Added: 0012512
2011-04-14 10:54 KiloByte Note Added: 0012513
2011-04-14 11:01 KiloByte Note Added: 0012514
2011-04-14 11:01 KiloByte Status new => resolved
2011-04-14 11:01 KiloByte Fixed in Branch => 0.9 development branch
2011-04-14 11:01 KiloByte Resolution open => done
2011-04-14 11:01 KiloByte Assigned To => KiloByte


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