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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0003759||[DCSS] Bug Report||minor||always||2011-04-08 07:18||2014-03-24 17:05|
|Status||resolved||Product Branch||0.8 ancient branch|
|Summary||0003759: Yred's inconsistent with giving piety|
Golems and gargoyles are rewarded, but dancing weapons and statues (and elementals?) are ignored. Roxanne should give piety too, as Yred would either consider her alive or group her in with other "artificial beings" as "neither truly alive nor subject to death or undeath."
Plant enemies should also give piety, though I don't know if there's a way of doing so that reasonably excludes firewood, as that'd be in-flavor but obnoxious.
|Tags||No tags attached.|
For the record, the rationale I used when first implementing artificial beings is as follows: Golems and gargoyles are animated and, furthermore, are constructs designed for that purpose, so they count as beings. Dancing weapons are also animated, but they don't count as beings because they're more objects than constructs. The same applies to elementals, since they're just embodiments of elemental forces rather than constructs. So, at least in my mind, dancing weapons and elementals are out.
On the other hand, I agree that statues could go either way, given cases like Roxanne; I didn't count them originally because it could lead to odd interactions with e.g. the Statue card.
Also, allowing piety gain for plant kills could be interesting, although I can't think of solutions at the moment to the problems you mention.
|Statues are artificial now.|
|2011-04-08 07:18||OG17||New Issue|
|2011-04-11 05:51||dolorous||Note Added: 0012386|
|2014-03-24 17:04||MarvinPA||Note Added: 0025691|
|2014-03-24 17:04||MarvinPA||Status||new => resolved|
|2014-03-24 17:04||MarvinPA||Fixed in Branch||=> 0.14 development branch|
|2014-03-24 17:04||MarvinPA||Resolution||open => done|
|2014-03-24 17:04||MarvinPA||Assigned To||=> MarvinPA|
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