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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0003672||[DCSS] Bug Report||minor||always||2011-03-27 21:16||2015-02-02 18:23|
|Status||resolved||Product Branch||0.8 ancient branch|
|Summary||0003672: Maprot in the Shoals with Ashenzari|
I'm not sure if Ash is involved, but I'm getting a lot of maprot in the Shoals, which is playing hell with autoexplore.
Playing on CDO using Putty.
|Tags||No tags attached.|
|Attached Files||maprot.png [^] (1,485,569 bytes) 2013-03-27 09:01|
|Shoals autoexplore should be a lot better now. Reopen if there are still problems.|
This is still a problem with local tiles 0.12-a0-2859-g855fd10 and it's definitely related to Ashenzari's mapping ability. Looks like an explored tile gets overwritten by remote mapping if its current state doesn't match what's remembered.
Possible fix: don't overwrite explored floor/shallow water/deep water tiles in Shoals.
|I can't reproduce this at all in trunk, could you maybe post a before/after screenshot to show exactly what is happening with the issue?|
Sorry, I forgot to mention that the issue is most obvious with aquatic species who can explore the whole level uninterrupted by tides. Permaflight would probably work too.
I've uploaded a screenshot. Note the spots of magic-mapped maprot at the borders of shallow/deep water and water/land.
Steps to reproduce:
1) Start a game with a merfolk.
2) Worhsip Ashenzari.
3) Max out Ash piety.
4) Enter Shoals.
5) Explore the whole level.
6) Keep hitting autoexplore.
(Possibly related) I've noticed that when mesmerised, blue squares show up well outside LOS (they disappear again when not mesmerised). There was an older bug report I was unable to reproduce as well to do with tiles / map / and possibly submerged creatures. Finally there is an issue where the endless ocean map edge can sometimes be seen using X before the level has been mapped.
There is definitely something buggy with Shoals and mapping in tiles.
|I can definitely reproduce this now with a merfolk. What's interesting is nothing happens when standing still and waiting for a long amount of time. Then as soon as I move, lots of squares become maprotted(/remapped?) (but not on the minimap) at boundaries where tides have been changing. Just walking around the map the squares gradually become rotted.|
Also reproducible in ASCII with a godless DDFi wearing boots of flying.
Scrolls of magic mapping function similarly, but with them it doesn't really feel like a bug.
|Should be fixed now.|
|2011-03-27 21:16||turnerjer||New Issue|
|2011-03-27 21:17||turnerjer||Issue Monitored: turnerjer|
|2012-07-07 18:34||neil||Note Added: 0018799|
|2012-07-07 18:34||neil||Status||new => resolved|
|2012-07-07 18:34||neil||Fixed in Branch||=> 0.11 development branch|
|2012-07-07 18:34||neil||Resolution||open => done|
|2012-07-07 18:34||neil||Assigned To||=> neil|
|2013-03-26 07:27||aleksil||Note Added: 0021822|
|2013-03-26 22:30||mumra||Note Added: 0021834|
|2013-03-27 09:01||aleksil||File Added: maprot.png|
|2013-03-27 09:09||aleksil||Note Added: 0021883|
|2013-03-27 15:16||mumra||Assigned To||neil =>|
|2013-03-27 15:16||mumra||Status||resolved => new|
|2013-03-27 15:16||mumra||Resolution||done => reopened|
|2013-03-27 15:19||mumra||Note Added: 0021891|
|2013-03-27 17:01||mumra||Note Added: 0021894|
|2013-03-27 23:48||aleksil||Note Added: 0021923|
|2015-01-24 06:53||PleasingFungus||Relationship added||related to 0007847|
|2015-02-02 18:23||elliptic||Note Added: 0028419|
|2015-02-02 18:23||elliptic||Status||new => resolved|
|2015-02-02 18:23||elliptic||Fixed in Branch||0.11 ancient branch => 0.16 development branch|
|2015-02-02 18:23||elliptic||Resolution||reopened => done|
|2015-02-02 18:23||elliptic||Assigned To||=> elliptic|
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