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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0003477 | [DCSS] Bug Report | major | sometimes | 2011-02-20 19:31 | 2013-08-29 22:24 | |||||||
Reporter | Curio | View Status | public | |||||||||
Assigned To | galehar | |||||||||||
Priority | normal | Resolution | open | |||||||||
Status | acknowledged | Product Branch | 0.8 ancient branch | |||||||||
Summary | 0003477: AI pathfinding problem | |||||||||||
Description |
Most Mobs try to get to you in a straight line. And if you end up behind a wall with a corner 3-5 sqares to the side, it will still be standing right next to you - just at the other side of the wall, like, it sees through walls. This bad in numerous ways: 1) It gives a players an impression that computer is cheating - monsters can track you even from the other side of a long wall. And it doesn't even matter that, this behavior... 2)...is stupid. I don't know what to add to this statement except an example that brought me here. (Open screencap) That's how events developed: 1) Character showed up first in the spot, where he stands right now. 2) Orc shouted from Area ?2 3) Character retreated to Area ?3 in hope to lure orc in corridor to practice knife throwing at him. He waited about 5-7 turns, lost patience and went back right into the spot where he stands on the screencap. 4) Turns out - orc waited this whole time in the Area ?3. I mean, how is this not stupid? Orc sees elf showing from corridor. Shouts! Follows retreating elf, but instead of going into corridor - he stands 2 squares to the side of a corridor entrance and stares into the wall. I don't know how hard to code proper path-finding system, but seeing how ranged mobs was upgraded (Awesome!!!) this behavior of melee monsters is just like a slap to the face =/ |
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Additional Information | ||||||||||||
Tags | No tags attached. | |||||||||||
Attached Files |
Pathfinding problem.JPG [^] (101,899 bytes) 2011-02-20 19:31
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