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ID Category Severity Reproducibility Date Submitted Last Update
0003292 [DCSS] Bug Report minor N/A 2011-01-25 12:14 2011-12-07 17:06
Reporter KiloByte View Status public  
Assigned To neil
Priority normal Resolution done  
Status resolved   Product Branch 0.8 ancient branch
Summary 0003292: giants ignore silence for no obvious reason
Description As discussed in 0002390, many monsters can cast through silence. Most of them belong to a distinct class (demons), and some just have a special ability coded as a spell, so that's not an issue. Those that require spoilers are skeletal warriors and giants.

For giants, none of the mythologies that feature them (Norse, Greek) show them as having any special abilities other than their size. There are individuals like Antaeus (not ours!) who was undefeatable while in contact with earth, but that's no different from humans or gods which also include single cases with unique abilities.

The Jötunn were all of one species and merely lived in Muspelheim (fire), Niflheim (ice) and Jotunnheim (vanilla), so any fireballs can be explained at most by actual spells rather than innate ability like that of a dragon.
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(0010655)
Kate (developer)
2011-01-25 17:08
edited on: 2011-01-25 17:10

Skeletal warriors ignore silence!?

(Per 0002390, the best solution would probably be to display silence immunity when examining a monster).

(0010657)
KiloByte (manager)
2011-01-25 17:59

Yes, they do. And you're such a newcomer to Crawl to not know such things...

My reaction was identical. Both skeletal warriors and liches are the same kind of intelligent skeletons -- just the former focus on melee and the latter on magic, there's no doubt liches should be more powerful where magic is concerned.

That's why I raised the question only about giants, where I believe there is no reason to have them pull fireballs out of -- what? Eyes? Butts? -- but there's still a hint of doubt. For skeleton warriors, not so much.
(0010658)
b0rsuk (updater)
2011-01-25 18:55

Well, it makes sense that liches and skeletal warriors ignore silence. They no longer have the organs required to speak. So if they cast, they do so in a different way. Skeletal warriors also can't shout which makes them vulnerable to stealth. They can't warn each other.

This leaves Boris as the inconsistent one.
(0010659)
KiloByte (manager)
2011-01-25 19:11

b0rsuk: Boris behaves the same way liches do (heck, he's one after all!), I just made skeletal warriors do the same.

Now what's with the giants...
(0010666)
b0rsuk (updater)
2011-01-25 23:30

Kilobyte:

Does it mean skeletal warriors can now shout ?
(0010667)
galehar (administrator)
2011-01-26 00:23

I agree with the reasoning of making giants affected by silence. It would also make the spell more useful, because as of now, it seems the only really dangerous monsters it protects against are some uniques (Nikola!).
(0010669)
MrMisterMonkey (reporter)
2011-01-26 00:35

To be fair, for silence's sake, (silence-affected) ancient liches are pretty dangerous; giants not so much. I don't really have an opinion on the matter, though I always thought of it as innate abilities rather than spells.
(0016152)
neil (administrator)
2011-12-07 17:06

Fixed in trunk (29dba8b).

- Issue History
Date Modified Username Field Change
2011-01-25 12:14 KiloByte New Issue
2011-01-25 17:08 Kate Note Added: 0010655
2011-01-25 17:10 Kate Note Edited: 0010655
2011-01-25 17:59 KiloByte Note Added: 0010657
2011-01-25 18:55 b0rsuk Note Added: 0010658
2011-01-25 19:11 KiloByte Note Added: 0010659
2011-01-25 23:30 b0rsuk Note Added: 0010666
2011-01-26 00:23 galehar Note Added: 0010667
2011-01-26 00:35 MrMisterMonkey Note Added: 0010669
2011-12-07 17:06 neil Note Added: 0016152
2011-12-07 17:06 neil Status new => resolved
2011-12-07 17:06 neil Fixed in Branch => 0.10 development branch
2011-12-07 17:06 neil Resolution open => done
2011-12-07 17:06 neil Assigned To => neil


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