Attached Files |
elf.txt [^] (5,868 bytes) 2011-01-17 02:19 [Show Content] [Hide Content]# Total weight of these is 30.
NAME: minmay_elf_crystal_square
DEPTH: Elf
ORIENT: float
MONS: deep elf mage / nothing
MAP
+bbbbbbbbbbbbbbb+
b...............b
b.bbbb..bbbbbb..b
b.b1....b..11b..b
b.bb....b..bbb..b
b.b1............b
b.b...bbbbb..b..b
b....bb......b..b
b...bb....1..b..b
b..bb...b....b..b
b..b.1..bb..1b..b
b..b.....bb..b..b
b..b1U.1..b..b..b
b..b.......1.b..b
b..bbbbbbbbbbb..b
b...............b
+bbbbbbbbbbbbbbb+
ENDMAP
NAME: minmay_elf_crystal_pentagon
DEPTH: Elf
ORIENT: float
WEIGHT: 8
MONS: deep elf mage / deep elf summoner / nothing w:25
MAP
+bbbbbbbbbbb+
b...........b
b...........b
bb...bbbbb...bb
b1..bb1.1bb..1b
b...b1.U.1b...b
bb...bb1.1bb...bb
b.....bb.bb.....b
b...............b
bb..bb..1........bb
+...b1....bbb.....+
bb..bbbb...1b...1bb
bb1..1bb..bb...bb
bbb...b..b1.bbb
bb.......bb
bb.....bb
bbb.bbb
b+b
ENDMAP
NAME: minmay_elf_crystal_hexagon
DEPTH: Elf:2-
ORIENT: float
WEIGHT: 6
MONS: deep elf mage / deep elf summoner / deep elf conjurer / nothing w:45
MAP
+bbbbbbbbb+
b...1b1...b
bb...1b1...bb
b....bbbb...b
bb...bb.1....bb
b....b.1......b
bb....b...bb...bb
bb.....b.1..bb...bb
+.......1.1..bb...+
bb...bb1.U.1bb...bb
bb...bb1.1bb1..bb
b...1bb1bb....b
bb...1bbb....bb
b..1.1b1....b
bb.bbbb....bb
b.........b
+bbbbbbbbb+
ENDMAP
NAME: minmay_elf_crystal_heptagon
DEPTH: Elf:3-
ORIENT: float
WEIGHT: 4
MONS: deep elf mage / deep elf summoner / deep elf conjurer / \
deep elf death mage / nothing w:70
MAP
+bbbbbbb+
bb.......bb
b.........b
bb..bbbbb..bb
bb...b.1.b...bb
bb...bb1.1bb...bb
+....b1.U.1b.1..+
b.b1.b1.1.1b1bb.b
b.bb1bb1.1bb.1b.b
b1....bb.bb1....b
bb..1.....11b..bb
b.bb1....bbb..b
b..b.1b11.....b
+b1...bbb....b+
bbb.......bbb
bbb...bbb
bb+bb
ENDMAP
NAME: minmay_elf_crystal_octagon
DEPTH: Elf:3-
ORIENT: float
WEIGHT: 2
MONS: deep elf mage / deep elf summoner / deep elf conjurer / \
deep elf death mage / deep elf sorcerer / nothing w:100
MAP
+bbbbb+
bb.....bb
bb..bb...bb
bb...1.1...bb
bb...bbbbb...bb
+b....b111b...1b+
b...bb.1b1.bb...b
b..1b11...11b1b.b
b...b1b.U.b1b.b.b
b.b1b11...11b1b.b
b...bb.1b1.bb...b
+b....b111b....b+
bb...bbbbb...bb
bb1..1.1...bb
bb..b.b..bb
bb.....bb
+bbbbb+
ENDMAP
NAME: minmay_elf_necromancy
DEPTH: Elf
MONS: elf zombie / necromancer w:1 / nothing
KMONS: 2 = deep elf death mage
KITEM: 2 = randbook disc:necromancy slevels:16
MAP
xxxxxxxxxxx
xxx1..x112x
xxx..1+111x
x.1.1.xxxxx
+......1..x
x..1.1....+
x.Y.....xxx
x11...1xxxx
xxxxxxxxxxx
ENDMAP
NAME: minmay_elf_sorcery
DEPTH: Elf:2-
MONS: deep elf summoner / deep elf conjurer / deep elf mage / nothing
KMONS: 2 = deep elf sorcerer w:90 / deep elf annihilator / deep elf demonologist
KITEM: 2 = randbook disc:conjuration disc2:summoning slevels:16
SUBST: x : xxc, m : mmcxb
MAP
...........1............
.mmm.x..x......x..x.mmm.
.mmm...........1....mmm.
.mmm1.x..x....x..x.1mmm.
1mmmm.....1......1.mmmm.
.mmmm1.x..x..x..x..mmmm.
..mmmm..1.........mmmm..
..mmmm......1...mmmm.1
..mmmmm......mmmmm..
...mmxxx++xxxmm...
1..xx....xx...
..x......x..
.x......x1
.x......x.
.x......x.
.xx2...xx.
.xxxxxxxx.
...1......
ENDMAP
NAME: minmay_elf_annihilation
DEPTH: Elf:3-
MONS: deep elf conjurer / nothing
KMONS: 2 = deep elf annihilator / deep elf sorcerer w:2
KITEM: 2 = randbook disc:conjuration slevels:16
SUBST: x : x c:1
MAP
...
.x1
...............
.x.xxxx+xxxx.x.
...x....1..x...
.xxx1x...x.xxx.
.x....1......x.
.x.x..b+b..x.x.
...x1..bb.bb1..x...
.x.+...+.2.+...+.x.
...x...bb.bb..1x...
.x.x1.b+b..x.x.
.x.......1...x.
.xxx.x...x.xxx.
.1.x..1....x..1
.x.xxxx+xxxx.x.
...............
.x.
...
ENDMAP
NAME: minmay_elf_demonology
DEPTH: Elf:3-
MONS: deep elf summoner / nothing
KMONS: 2 = deep elf demonologist w:90 / deep elf sorcerer / deep elf high priest
KITEM: 2 = randbook disc:summoning slevels:16
MAP
..
....
......
..1xx...
...xxxx...
....xxxx1.1.
...1..xx......
..xx.....1..xx1.
..xxxx..xx..xxxx..
..xxxx1x.2x.xxxx..
..xx..x..x..xx..
..1...xx....1.
..xx....xx1.
.xxxx..xxxx.
.xxxx1.xxxx.
..xx...1xx..
..1.......
........
......
....
..
ENDMAP
# Dummies give 2 XP and halt autotravel for adjacent players, is this okay?
NAME: minmay_elf_archery
DEPTH: Elf:3-
ORIENT: float
MONS: deep elf soldier; bow | longbow . arrow / \
deep elf fighter; bow | longbow . arrow / nothing
MONS: deep elf master archer, training dummy tile:mons_training_dummy
MAP
x+xxxxxxxxxxxxxx
x...1..........x
x.1....1......3x
.....1.........x
@2............3x
...1...........x
x1....1.......3x
x...1..........x
x+xxxxxxxxxxxxxx
ENDMAP
NAME: minmay_elf_blademastery
DEPTH: Elf:4-
ORIENT: float
MONS: deep elf soldier; falchion | long sword | scimitar | sabre / \
deep elf fighter; falchion | long sword | scimitar | sabre / nothing
MONS: deep elf blademaster, training dummy tile:mons_training_dummy
KITEM: d = long sword race:elven, long sword race:elven / nothing, \
long sword race:elven / nothing, long sword race:elven / nothing
KITEM: e = falchion race:elven, falchion race:elven / nothing, \
falchion race:elven / nothing, falchion race:elven / nothing
KITEM: f = scimitar race:elven, scimitar race:elven / nothing, \
scimitar race:elven / nothing, scimitar race:elven / nothing
KITEM: g = sabre race:elven, sabre race:elven / nothing, \
sabre race:elven / nothing, sabre race:elven / nothing
SHUFFLE: defg
MAP
xxxxxxxxxx+xxx
x.1..........+
x3..31.31....x
x............x
x..........2.x
x3.13..3.....x
x1.....1...x+x
x..........xdx
x31.31.3...xex
x.......1..xfx
xxxxxxxxxx+xxx
ENDMAP
|