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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0003145 | [DCSS] Bug Report | crash | always | 2011-01-04 17:02 | 2011-01-05 11:25 | ||||||||
Reporter | ortoslon | View Status | public | ||||||||||
Assigned To | jpeg | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.8 ancient branch | ||||||||||
Summary | 0003145: silent crash after stepping in and out of Orc:1 | ||||||||||||
Description | post-crash save attached (it doesn't even load though) | ||||||||||||
Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | Celentes.cs [^] (477,543 bytes) 2011-01-04 17:02 | ||||||||||||
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Notes | |
(0010194) jpeg (manager) 2011-01-04 17:09 |
Is this a new game or one started before 90aec3c? If the latter, setting tile_force_regenerate_levels = true should allow you to continue. |
(0010195) ortoslon (reporter) 2011-01-04 17:10 |
it's a new game |
(0010197) galehar (administrator) 2011-01-04 17:14 |
This has been fixed. Enable the tile_force_regenerate_levels option to repair your save file. See https://crawl.develz.org/tavern/viewtopic.php?f=18&t=182 [^] for more information. |
(0010198) jpeg (manager) 2011-01-04 17:17 |
Except he's saying it's a new game, in which case it should work without that crutch of an option... |
(0010199) galehar (administrator) 2011-01-04 17:20 |
ok, so it's a new game then, sorry |
(0010213) jpeg (manager) 2011-01-05 11:25 |
As far as I can tell, the tile_names vector (never cleared) got stuffed full to bursting (int limit) by repeated level switches. Should be fixed in 276ceb58. Use the tile_force_regenerate_levels to clear the vector, so you can continue your game. I'm really sorry about that! |
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