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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0000313||[DCSS] FR: Other||minor||N/A||2010-01-03 18:02||2013-11-10 19:47|
|Summary||0000313: Reset monster memory on leaving the level|
As far as I can tell, monsters don't actually forget where you are no matter how many stairs you can take. In the case of having a lot of guys following you, this makes escaping with stairs extremely silly because they're back on your ass the moment you enter the level again.
In the same way teleportation makes enemies forget where you are, leaving the level and taking stairs back should.
|Tags||No tags attached.|
|Changed the summary to be more clear -- I believe what teleporting does nowadays is reset monsters' foe memory. I support this (in some form).|
I disagree and think this would lead to stairscumming.
Currently, monsters do forget about you if you stay away from the level far a long enough time, and they'll disperse when the level is eventually loaded again. Both of these parameters (monster memory and dispersal distance) could be tweaked but I see no reason to make using stairs make monsters forget you.
Doing the same for teleportation is necessary because monsters would otherwise swarm towards your *new* position, which is not an issue if you are no longer on the level.
TGW: do you mean that monsters know where you are if you leave the level by stair A and enter again using stair B? That would be a bug similar to the teleportation bug. But monsters awaiting you when you come back on stair A is intended behaviour.
|I mean different stairs.|
|Closing some old FRs (also monsters do now forget you if you take a different staircase back to the level).|
|2010-01-03 18:02||TGW||New Issue|
|2010-01-03 18:26||rob||Note Added: 0000793|
|2010-01-03 18:26||rob||Summary||Reset stealth on leaving the level => Reset monster memory on leaving the level|
|2010-01-04 14:01||jpeg||Note Added: 0000809|
|2010-01-05 10:12||dpeg||Note Added: 0000840|
|2010-01-05 18:32||TGW||Note Added: 0000860|
|2013-11-10 19:47||MarvinPA||Note Added: 0024367|
|2013-11-10 19:47||MarvinPA||Status||new => resolved|
|2013-11-10 19:47||MarvinPA||Fixed in Branch||=> 0.14 development branch|
|2013-11-10 19:47||MarvinPA||Resolution||open => done|
|2013-11-10 19:47||MarvinPA||Assigned To||=> MarvinPA|
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