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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||
0000030 | [DCSS] Testing and Feedback | minor | have not tried | 2009-11-24 23:55 | 2010-02-17 18:38 | ||
Reporter | rob | View Status | public | ||||
Assigned To | Napkin | ||||||
Priority | normal | Resolution | suspended | ||||
Status | closed | Product Branch | 0.6 ancient branch | ||||
Summary | 0000030: experimental skill pool changes | ||||||
Description |
Two recent changes to the skill pool: 1. pool limit scales with total experience 2. pool resists being entirely emptied For 1., it'd be particularly interesting to know how it works in the end-game -- it may well be the limit runs away. 2. should help focussing skill training without turning off lots of skills, but may shift experience too strongly away from the main skills (fighting, magic). |
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Additional Information | |||||||
Tags | No tags attached. | ||||||
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Notes | |
(0000079) rob (developer) 2009-11-25 12:39 |
12:32 < st_> I think the new exp system might make it too difficult/slow to train stealth. It took my Spriggan 6 XLs just to get stealth from 3 to 4 12:32 < st_> and I've been stabbing things quite a bit 12:34 <+by> I wonder why it would make a difference... 12:34 <+kilobyte> it really bogs down training things that you exercise rarely 12:35 <+by> hmm, I had expected it would work in the opposite direction 12:36 <+by> but it makes sense 12:36 <+kilobyte> if you exercise skill A 100 times and skill B once, you now get 100 times as much increases of A 12:36 <+kilobyte> while before, they would quickly drain the pool and do nothing afterwards |
(0000083) dpeg (administrator) 2009-11-25 17:29 |
This is not directly related to by's changes but I want to encourage people to think about how to remove the need to explicitly show the xp pool. Of course, we want to keep being able to skill characters in any given way; I just think that it's possible to do this without the xp pool crutch. (Historical note: Linley once said on ##crawl that getting rid of victory dancing was on his agenda before he handed over Crawl development.) |
(0000088) rob (developer) 2009-11-25 22:38 |
I've reverted the change for now because it doesn't work as is. Should I close the issue? |
(0000091) dpeg (administrator) 2009-11-26 00:13 |
rob: There should be some place (brainstorming wiki) where we can collect ideas how to get rid of victory dancing. It's nothing urgent but over the years, we will stumble upon a solution. I just tried to add a page to the brainstorm list, but I couldn't. If you make me an empty one, I'll add stuff there. Assigning to Marc -- if you add that page, please close this item. Thanks! |
(0000095) Kyrris (reporter) 2009-11-26 02:44 |
If there were a way to assign focus skills, tagging them so they trained twice as fast and gobbled up your xp, that might help diminish the necessity of victory dancing. It would widen the range between chosen and ignored skills from 4x to 8x, and give us multiple priority tiers to work with. |
(0000151) Napkin (administrator) 2009-11-27 12:35 |
Created wiki page here: http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:experimental_skill_pool_changes [^] |
(0000153) Napkin (administrator) 2009-11-27 12:38 |
Closing as requested. |
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