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ID Category Severity Reproducibility Date Submitted Last Update
0000030 [DCSS] Testing and Feedback minor have not tried 2009-11-24 23:55 2010-02-17 18:38
Reporter rob View Status public  
Assigned To Napkin
Priority normal Resolution suspended  
Status closed   Product Branch 0.6 ancient branch
Summary 0000030: experimental skill pool changes
Description Two recent changes to the skill pool:
1. pool limit scales with total experience
2. pool resists being entirely emptied

For 1., it'd be particularly interesting to know how it works in the end-game -- it may well be the limit runs away.

2. should help focussing skill training without turning off lots of skills, but may shift experience too strongly away from the main skills (fighting, magic).
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(0000079)
rob (developer)
2009-11-25 12:39

12:32 < st_> I think the new exp system might make it too difficult/slow to
             train stealth. It took my Spriggan 6 XLs just to get stealth from
             3 to 4
12:32 < st_> and I've been stabbing things quite a bit
12:34 <+by> I wonder why it would make a difference...
12:34 <+kilobyte> it really bogs down training things that you exercise rarely
12:35 <+by> hmm, I had expected it would work in the opposite direction
12:36 <+by> but it makes sense
12:36 <+kilobyte> if you exercise skill A 100 times and skill B once, you now
                  get 100 times as much increases of A
12:36 <+kilobyte> while before, they would quickly drain the pool and do
                  nothing afterwards
(0000083)
dpeg (administrator)
2009-11-25 17:29

This is not directly related to by's changes but I want to encourage people to think about how to remove the need to explicitly show the xp pool. Of course, we want to keep being able to skill characters in any given way; I just think that it's possible to do this without the xp pool crutch. (Historical note: Linley once said on ##crawl that getting rid of victory dancing was on his agenda before he handed over Crawl development.)
(0000088)
rob (developer)
2009-11-25 22:38

I've reverted the change for now because it doesn't work as is. Should I close the issue?
(0000091)
dpeg (administrator)
2009-11-26 00:13

rob: There should be some place (brainstorming wiki) where we can collect ideas how to get rid of victory dancing. It's nothing urgent but over the years, we will stumble upon a solution.

I just tried to add a page to the brainstorm list, but I couldn't. If you make me an empty one, I'll add stuff there. Assigning to Marc -- if you add that page, please close this item. Thanks!
(0000095)
Kyrris (reporter)
2009-11-26 02:44

If there were a way to assign focus skills, tagging them so they trained twice as fast and gobbled up your xp, that might help diminish the necessity of victory dancing. It would widen the range between chosen and ignored skills from 4x to 8x, and give us multiple priority tiers to work with.
(0000151)
Napkin (administrator)
2009-11-27 12:35

Created wiki page here:
http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:experimental_skill_pool_changes [^]
(0000153)
Napkin (administrator)
2009-11-27 12:38

Closing as requested.

- Issue History
Date Modified Username Field Change
2009-11-24 23:55 rob New Issue
2009-11-25 11:21 evktalo Status new => feedback
2009-11-25 12:39 rob Note Added: 0000079
2009-11-25 17:29 dpeg Note Added: 0000083
2009-11-25 22:38 rob Note Added: 0000088
2009-11-26 00:13 dpeg Note Added: 0000091
2009-11-26 00:14 dpeg Assigned To => Napkin
2009-11-26 02:44 Kyrris Note Added: 0000095
2009-11-27 12:35 Napkin Note Added: 0000151
2009-11-27 12:38 Napkin Note Added: 0000153
2009-11-27 12:38 Napkin Status feedback => closed
2009-11-27 12:38 Napkin Fixed in Branch => 0.6 development branch
2010-02-17 18:38 Napkin Resolution open => suspended
2010-02-17 18:38 Napkin Product Branch => 0.6 pre-release branch


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