Notes |
(0008987)
galehar (administrator)
2010-10-13 00:25
|
As I stated in the original mantis (2156), with all the actions and all the inscription options (add, replace, clear, auto), there is no way to fit them all in 80 chars. So I suggested to group all the inscription commands under (i), because they are not used very often (especially autoinscribe).
Maybe we can go further and treat inscriptions commands as actions and display them when we have enough room, but I'm not sure it's worth it. Also, (r)eplace conflicts with (r)ead and (r)emove.
Adding only autoinscribe shouldn't be too hard though. Do you think it's important? |
|
(0008994)
dpeg (administrator)
2010-10-13 11:33
|
This is only important for players who don't use the default options, I think.
I agree that confusion can occur, so what about keeping the mechanic as now, but changing the description line to "...(i) (auto)inscribe."? This will make players press 'i' and then they'll see the inscription list. |
|
(0008997)
galehar (administrator)
2010-10-13 15:50
|
dpeg: I don't really like that. (i)(auto)inscribe is ugly and confusing.
I have found one case for which adding autoinscribe would break the 80 chars limits:
You can (u)nwield, e(v)oke, (d)rop, (i)nscribe or (a)utoinscribe the Staff of Olgreb.
This is 85 chars. And it would be better if the code were futur-proof. What if someone makes an evocable artefact dagger? wield, evoke, quiver, ...
I'll try to add autoinscribe and the following conditions:
* If there's no room to print the item name, just print "the item"
* If there's no room even for that, then don't print the last action |
|
(0008998)
OG17 (reporter)
2010-10-13 18:35
|
Why not put inscription commands on a separate line |
|
(0009001)
galehar (administrator)
2010-10-14 00:49
|
fixed in trunk |
|