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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0002451||[DCSS] FR: Gameplay Balancing||minor||have not tried||2010-09-03 19:35||2014-06-11 01:02|
|Status||resolved||Product Branch||0.8 ancient branch|
|Summary||0002451: stats and ranged combat|
Currently, it is somewhat unclear which missile weapons benefit more from Str, and which from Dex. I have two requests to fix this.
First, missile weapon descriptions should include a better for the strong/dexterous line just as melee weapons do.
Second, any given missile weapon should unambiguously be improved more by one stat or the other. We should avoid mechanics like one stat improving damage and the other speed, or anything like that. From a gameplay standpoint, all the player really sees is damage output. So if both stats increase damage output by different routes, either (a) the effect of both stats is about teh same, which is boring; or (b) the relative effect of the stats depends on a complex calculation, which is spoiler-y.
Whether all ranged combat benefits more from Dex (which would lead to interesting tradeoffs with the need for Str to lug ammo around), or whether bows/crossbows and/or thrown weapons benefit more from Str, doesn't matter, as long as one stat is unambiguously more important for a given weapon.
What we want to avoid is the current situation, which if you are a ranged combat specialist you have no idea whether to raise Str or Dex.
|Tags||No tags attached.|
|Ranged combat has been changed to be like melee combat in this regard, so discussion could go in general stat/fighting reform pages on the devwiki.|
|2010-09-03 19:35||Lemuel||New Issue|
|2014-06-11 01:02||wheals||Note Added: 0026451|
|2014-06-11 01:02||wheals||Status||new => resolved|
|2014-06-11 01:02||wheals||Fixed in Branch||=> 0.15 development branch|
|2014-06-11 01:02||wheals||Resolution||open => done|
|2014-06-11 01:02||wheals||Assigned To||=> wheals|
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