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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0002401||[DCSS] FR: Interface Improvements||feature||N/A||2010-08-28 16:50||2014-09-29 23:58|
|Status||closed||Product Branch||0.8 ancient branch|
|Summary||0002401: Allow autotravel up unknown stairs to level with fully explored exclusions|
Right now, there's a system in place that doesn't let autotravel to pick an unused staircase that leads to a level with a travel exclusion.
It should be tweaked so that if the excluded area has been fully explored (and there are no staircases in it that the previously mentioned staircase could lead to), autotravel works as normal.
As it is, it makes most vaults with cloud generators somewhat annoying.
I understand this could be difficult in some cases - cloud generators with large size, walk_dist or spread_rate variables, for instance - but for oklob plants and vaults like Lemuel's flame/freeze loot, I think it would be worthwhile.
Alternatively, a solution that would be better than nothing and much more clear-cut would be to allow autotravel if the player has seen all three of the appropriate staircases on the previous/next level and none of them are excluded.
|Tags||No tags attached.|
|Fairy sure this is what 0.16-a0-705-g5fa01b3 fixed.|
|2010-08-28 16:50||minmay||New Issue|
|2014-09-21 02:07||wheals||Note Added: 0027323|
|2014-09-21 02:07||wheals||Status||new => resolved|
|2014-09-21 02:07||wheals||Fixed in Branch||=> 0.16 development branch|
|2014-09-21 02:07||wheals||Resolution||open => done|
|2014-09-21 02:07||wheals||Assigned To||=> wheals|
|2014-09-29 23:58||minmay||Status||resolved => closed|
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