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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0002095 | [DCSS] FR: Interface Improvements | minor | N/A | 2010-07-26 20:05 | 2014-09-10 16:22 | ||||||||
Reporter | TGW | View Status | public | ||||||||||
Assigned To | wheals | ||||||||||||
Priority | normal | Resolution | won't do | ||||||||||
Status | resolved | Product Branch | 0.8 ancient branch | ||||||||||
Summary | 0002095: more helpful messages for sacrifice piety | ||||||||||||
Description |
Currently, sacrificing a corpse to a blood god gives one of two messages. It can disappear without a sign, or it can flare red and disappear (or something else if you're not of Makhleb), the probability of the latter being, as far as I know, equal to the probability of piety gain from that sacrifice. This is not helpful. Someone who sees a specific kind of corpse disappear without a sign once or twice in a row will likely get the impression that their god doesn't care much for that sort of corpse. This is likely wrong, and the player may have just been unlucky. In my opinion, the binary messages should be replaced with a spectrum of messages used depending on the average piety gain from that corpse. This would let the player know accurately their god's actual opinion of the sacrifices. The giant gecko corpse disappears without a sign. The giant gecko corpse shimmers slightly and disappears. The giant gecko corpse flares red and disappears. The giant gecko corpse flares bright red and disappears. |
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