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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0002067||[DCSS] Upload: Graphics||minor||have not tried||2010-07-24 15:15||2015-12-21 18:47|
|Status||resolved||Product Branch||0.8 ancient branch|
|Summary||0002067: Display different glyphs for kraken tentacle segments based on positioning|
I made a patch that displays different glyphs for kraken tentacle segments based on their positions relative to neighboring tentacle segments. This is not a particularly good implementation so think of it as a proof of concept.
My questions are: is using multiple symbols for tentacle segments a good idea, and if so how can it be implemented cleanly?
|Tags||No tags attached.|
0001-Hacks-to-display-different-symbols-for-tentacle-segm.patch [^] (4,275 bytes) 2010-07-24 15:15 [Show Content]
kraken_multiglyph.png [^] (17,252 bytes) 2010-07-24 15:38
kraken_singleglyph.png [^] (15,854 bytes) 2010-07-24 15:38
kraken_multicolor.png [^] (15,484 bytes) 2010-07-24 16:23
|It could REALLY benefit from Unicode support.|
|How ridiculous would individually-colored tentacles look? "Amorphous blob" and "zigzag nightmare" are pretty lacking.|
Good question "OG17" (if that is in fact your real name). I attached a screenshot of multi-color kraken tentacles.
In general the argument against multi-colored kraken tentacles is that if you are fighting two kraken at once you won't know which one the tentacles belong to--but since there is a connection to the main body it should probably be obvious (well if the tentacles are submerged it may not be).
Also I think I read something about limiting kraken to 1 per level, not sure if that's a hard limit or just an expected value.
Can two kraken not share colors currently? And undead kraken are all the same color.
Thanks for the screenshot - it's a little garish in the picture, but that could be softened if the monster selected subtler colors first. Also, the kraken body could cycle elementally through its current tentacle colors, which would make the body fit in better with the tentacles for a more unified whole while creating a neat dynamic visual as the monster loses and replaces tentacles (and somewhat reflect how actual similar animals shift their colors). It'd still be a little goofy, but whatever, a little goofiness is fine, and it'd certainly be functional.
edited on: 2015-12-21 18:47
Re-implemented more stably in https://github.com/crawl/crawl/commit/b21bac6b25fe. [^] Since the code for determining directions was added a long time ago for tiles, it just changes the character for the segment accordingly.
|2010-07-24 15:15||caotto||New Issue|
|2010-07-24 15:15||caotto||File Added: 0001-Hacks-to-display-different-symbols-for-tentacle-segm.patch|
|2010-07-24 15:25||KiloByte||Note Added: 0006531|
|2010-07-24 15:38||caotto||File Added: kraken_multiglyph.png|
|2010-07-24 15:38||caotto||File Added: kraken_singleglyph.png|
|2010-07-24 15:48||OG17||Note Added: 0006532|
|2010-07-24 16:23||caotto||File Added: kraken_multicolor.png|
|2010-07-24 16:28||caotto||Note Added: 0006535|
|2010-07-24 17:00||OG17||Note Added: 0006536|
|2011-02-13 22:23||KiloByte||Category||FR: Graphics => Upload: Graphics|
|2015-12-21 18:47||wheals||Note Added: 0030046|
|2015-12-21 18:47||wheals||Status||new => resolved|
|2015-12-21 18:47||wheals||Fixed in Branch||=> 0.18 development branch|
|2015-12-21 18:47||wheals||Resolution||open => done|
|2015-12-21 18:47||wheals||Assigned To||=> wheals|
|2015-12-21 18:47||wheals||Note Edited: 0030046|
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